**EDIT**
These could be fake:
View: https://youtu.be/wsB4uvWrokc
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Some of these cons sound downright bad (disclaimer, I did only grab/look at the bad ones)... the big ones seem to be:
* No diversity (apparently very few women)
* Low morale (really just lower than industry pay I think)
* Poor communication
* Chris micromanages everything and changes schedule/direction on whim
* Tech fiefdoms
To be fair CIG has like 1000 employees, so its entirely possible a lot of these are a small subset of disgruntled ex-employees, but the messaging seems to be repeating in a lot of these. Bolded some interesting ones, this is just 2021:
And then there is this guy who left a note for us fans:
These could be fake:
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Some of these cons sound downright bad (disclaimer, I did only grab/look at the bad ones)... the big ones seem to be:
* No diversity (apparently very few women)
* Low morale (really just lower than industry pay I think)
* Poor communication
* Chris micromanages everything and changes schedule/direction on whim
* Tech fiefdoms
To be fair CIG has like 1000 employees, so its entirely possible a lot of these are a small subset of disgruntled ex-employees, but the messaging seems to be repeating in a lot of these. Bolded some interesting ones, this is just 2021:
Dec 12, 2021 - Anonymous Employee in Wilmslow, England
Cons
-Production practices and quarterly release cycle make it very difficult to actually develop the game
-Workflows and toolchain are horrible, you get bogged down in stream management for hours each day; tools are slow and are not scaling well with the project
-Build stability is terrible, new crashes and bugs every day which makes it very hard to be productive
-Director-level leadership and communcation is not strong, and the project is so large, leading to inconsistent design direction and poor transparency with other teams. Some features are on their second or third iteration because the design direction changed
-The engine / core-tech is constantly being updated, which breaks existing features all the time -Not enough remote working offered -Some employees aren't productive enough -HR often slow to respond
Dec 4, 2021 - Senior Talent Manager
Cons
-HR is a steaming Mess in the UK. Full of politics and inexperience, same for the US side. German HR is much better. They need a complete restructure of UK and US HR.
-Too much politics within the Studios and developers are too restricted
-Chris Roberts has Way too much control over everything which is signed off, he does not seem to trust his development teams to just make good decisions, which they are totally capable of doing. EASE OFF CHRIS !!
Nov 4, 2021 - Anonymous Employee in Los Angeles, CA
Cons
-Complete mismanagement and micromanagement of projects which leads to incredibly high staff turnover.
-CEO micromanages every aspect to the projects so decisions can't (or won't) be made by anyone other than him - even minor gameplay or development decisions.
-Complete lack of department budgets, timelines or accountability.
-Poor communication and silo'd teams working on game features that should be connected.
-Lack of centralized production knowledge and course setting. Most (if not all) of the execs have never held their positions before in a large scale company setting.
Oct 7, 2021 - Senior Character Artist
Cons
-Low morale, poor communication, bad planning, very low diversity.
Aug 15, 2021 - Lead Programmer in Wilmslow, England
Cons
-Nepotism.
-Delays & missed deadlines.
-Some people do not work very hard/well.
-No serious consequences for these people often and some even have a great career with promotions (as I seen 1st hand when working directly with other teams)
Aug 8, 2021 - Graphic Designer in Wilmslow, England
Cons
Have to work long hours and deadlines appear from nowhere
May 28, 2021 - Anonymous Employee
Cons
-depending what department you work into you may find people playing political games, making impossible for the other team members to do their job happily and properly. a few wrong individuals in the team make such an impacting difference in daily working life.
-turnover is very high because of this politic. We lost incredibly talented artists who searched for better opportunities somewhere else.
May 15, 2021 - Associate Producer
Cons
-We are required to achieve accuracy out of thin air and the LA office dealings are toxic. Tough environment puts a lot of pressure on workers.
May 12, 2021 - Artist in Manchester, England
Cons
-Alot of hate and negativity about the project in the news.
-Salaries and benefits are lower than other companies.
-Lack of communication most of the time between departments.
-Wasted time in meetings and discussions in multiple chats on the same topic about simple things that shouldn’t be so hard to achieve but become over complicated.
-Repetition of constantly not actually finishing or finalizing gameplay features, and keep having to redo things because something signed off can’t actually be achieved or a director has changed their mind last minute.
-The engine and tools provide giant hurdles on achieving even the simplest things, along with fighting with the build stability and editor crashes on a daily basis.
Apr 30, 2021 - Producer in Wilmslow, England
Cons
-The toxicity of the LA office. All management and teams in the LA office are out to undermine senior management and fight to keep their jobs/ status in the company. Sad to see this bullying and vulgar behaviour the rest of the industry has fought so hard to move away from.
Feb 7, 2021 - Anonymous Employee in Wilmslow, England
Cons
-Feels like it is slowly exhausting the faith its community has put in it.
-Upper management causes confusion far more often than they inspire.
-Lots of people doing same job being paid hugely differently.
-Unless you fight tooth and nail for it, salary is poor compared to competitors. They also seem to underestimate the cost of living in Wilmslow/Manchester City Centre and give this as an excuse. Unless you want a nightmare commute you kinda have to live in these areas.
-Depending on your team you will do stupid amounts of overtime.
-Sometimes promoting people from within A LONG TIME before people are ready for leadership roles. This creates toxic team leads on power trips, who have no leadership or mentorship skills to teach and inspire those they are 'leading'.
-Onboarding and relocation experience, particularly for international hires, seems dismal compared to competitors.
-Everyone (even most of the other executives) are terrified of offending the CEO.
-The CEO changes the entire schedule at a whim. You will be working on something and putting so much effort into it, only for it to be shifted a year down the line, fundamentally changed or outright cancelled randomly and with little explanation.
-Senior people are stuck in meetings all day even if they don't really need to be there. This makes them unavailable for their teams.
-No attempt is made to ensure that senior/lead level staff are still actively practicing their craft. Some leads are hopeless with the tools and jaded themselves from being so creatively neglected.
-Being quite severely outgunned on the non-monetary benefits by competitors.
-Communication between European and US studios can be difficult.
-Few female team members. Diversity in general seems to be an issue.
-Yearly bonus has been fairly meagre.
-Sometimes unclear progression plans, although this is being worked on.
-Current office location is a bit strange.
Jan 4, 2021 - Manager in Austin, TX
Cons
-The work can be highly repetitive
-Interstudio communications can be an issue
-Sometimes it feels we don't have the right tools to do our job
-Pay is just "decent", sometimes I wonder why I'm still working here
-Expectations can be unclear sometimes (probably due to communication issues)
And then there is this guy who left a note for us fans:
For Fans
1. Much of what the upper management has said in a 10 for the chair man, presentations etc is not really realistic for the game in my opinion
2. Be nicer to your fellow fans. Their like/dislike of the game by any one fan/detractor will not affect the game's outcome.
3. The team wants to give you a great game, they (as I am gone) need your support more than ever before.
4. Marketing is often created by a separate company. Be aware of this and adjust your expectations accordingly. The new medical ship is a perfect example. The team are handed a ship concept and must create a game around it.
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