Titan Load out

Talonsbane

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I'll give you my suggestions in a couple formats:
(I prefer using energy weapons to avoid running out of ammo, especially since I'm not that good of a combat pilot.)

With gimbals: (helps make targeting & hitting enemy vehicles easier at the cost of less powerful shots)
https://www.erkul.games/loadout/Nv3Wz9Lp

Without gimbals: (provides more powerful damage dealing potential, but at more difficulty in hitting the target)
https://www.erkul.games/loadout/BREkB5CT
 

vahadar

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I would suggest to not use gimballed weapons. This will help in the long run as you will train aiming (and piloting) thanks to using fixed guns.
You will also have better damage per second.

For a titan, put a S4 laser repeater in the middle, and 2 S3 laser repeater on the sides.
Use mil grade À components if possible, but at least if you can't afford them yet upgrade your weapons first.

Having repeaters will help you if you are not a good shot.
 

Richard Bong

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I would suggest to not use gimballed weapons. This will help in the long run as you will train aiming (and piloting) thanks to using fixed guns.
You will also have better damage per second.

For a titan, put a S4 laser repeater in the middle, and 2 S3 laser repeater on the sides.
Use mil grade À components if possible, but at least if you can't afford them yet upgrade your weapons first.

Having repeaters will help you if you are not a good shot.
This!

One addition.
  • Size 4 nose gun first.
  • Size 3 wing guns second.
  • FR 66 shields third.
  • Atlas Quantum Drive
  • Unify your missiles.
  • From a practical standpoint nothing else really matters.
Generally:
  • Laser repeaters are my prefered choice, in most situations, and my recommendation for new pilots.
  • Laser cannons let you fire longer per capacitor charge but less often. With practise (accuracy) and trigger disipline the cannons can be a better choice.
  • Ballistic repeaters and gatlings, since they only have 15 seconds of ammo, are pretty useless.
  • Ballistic Cannons, used as part of a mixed loadout with laser cannons, get very nasty, once you get better, however with only 3 guns, I'm not sure the combination is practical on an Avenger.
Especially if you are flying HOTAS or HOSAS gimballed weapons haven't proven to be a good choice, to me.
 
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Shadow Reaper

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Ballistic Cannons, used as part of a mixed loadout with laser cannons, get very nasty, once you get better, however with only 3 guns, I'm not sure the combination is practical on an Avenger.
The up side of using Ballistics for the chin gun is your caps will empty 2/3 as quickly, and you will in general have more power for all other systems. The Gladius still comes stock with this combo if I'm not mistaken, which means it may be stock in SQ 42.

Note at present the military and stealth shields are the same. It is worth choosing a Stealth A Slipstream reactor and learning about stealth.
 

FZD

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I'd say it rather depends on what you're doing. If you're doing beginner bounty hunting missions, you'll have much better time with gimbals and laser repeaters.
Once you get to bit larger targets, fixed ballistic cannons have advantages in firepower, penetration, manoeuvrability as well as shield recharge rate (since with ballistics you can just straight up split the power triangle between shields and thrusters). And if you compare a ballistic gatling like Revenant to a ballistic cannon like Deadbolt IV, at best you get 16512 damage out of a Revenant before you run out of ammo, while a deadbolt IV you get 47250, or around 3x as much, allowing you to take down larger targets.

However, (ballistic) cannons have a slower firerate, reduced range as well as slower projectile speed, so keep in mind as they're pretty bad at smaller and more agile targets. But if you're fighting against something larger that has potentially more firepower than you, you wanna get rid of them quickly, so I'd go with ballistics and with cannons at that. On Avenger, a fixed ballistic setup offers a whopping 2k sustained DPS (for total potential of 122 250 damage), while gimballed laser repeaters can only do 0.5k sustained dps, that's quite the difference against something like a constellation that has 25k shield HP per shieldface, and then 20k hp hull.

In fact, let's do some math:
With fixed ballistic cannons, you can take a Connie down in 22.5 seconds and you can afford to miss roughly 2/3rds of your shots
With fixed laser cannons (which offer better sustained fire than laser repeaters), you do sustained 824 dps, and need around 54 seconds, though you can miss however many shots you want
With gimballed laser repeaters (assuming you were just fighting against smaller craft and happened upon a connie) you get 521 sustained dps and require 86 seconds

It is my opinion that the longer the fight, the more things are likely to go wrong, seen how you're not the only one with guns. And the longer it takes, the harder it is to keep hitting that same shieldface / the greater the likelihood is that you turn the wrong way and need to reposition and reacquire the desired firing vector.
So against larger targets, I'd definitely go with fixed ballistic cannons.

TLDR;
Gimballed laser repeaters are perfect against small and agile opponents
You could try fixed laser repeaters or cannons against opponents of various sizes
Go for fixed ballistic cannons when hunting larger prey (And remember to set your power triangle)

PS. Ah, as @Richard Bong notes, you can of course mix different weapons, I don't enjoy multiple lead pips though, and as Richard says, mixing with just 3 weapons is a bit inefficient.
 

Richard Bong

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The up side of using Ballistics for the chin gun is your caps will empty 2/3 as quickly, and you will in general have more power for all other systems. The Gladius still comes stock with this combo if I'm not mistaken, which means it may be stock in SQ 42.

Note at present the military and stealth shields are the same. It is worth choosing a Stealth A Slipstream reactor and learning about stealth.
While this is true, the stock Gatling, the Revenant, and the Balistic repeaters only have 15 second of ammo. If you are going balistics, go with cannons, and mix them with laser cannons, so you only get one pip.
 
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Richard Bong

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I'll give you my suggestions in a couple formats:
(I prefer using energy weapons to avoid running out of ammo, especially since I'm not that good of a combat pilot.)

With gimbals: (helps make targeting & hitting enemy vehicles easier at the cost of less powerful shots)
https://www.erkul.games/loadout/Nv3Wz9Lp

Without gimbals: (provides more powerful damage dealing potential, but at more difficulty in hitting the target)
https://www.erkul.games/loadout/BREkB5CT
What am I missing? Why the Voyager Quantum Drive instead of the Atlas?
 

Richard Bong

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I'd say it rather depends on what you're doing. If you're doing beginner bounty hunting missions, you'll have much better time with gimbals and laser repeaters.
Once you get to bit larger targets, fixed ballistic cannons have advantages in firepower, penetration, manoeuvrability as well as shield recharge rate (since with ballistics you can just straight up split the power triangle between shields and thrusters). And if you compare a ballistic gatling like Revenant to a ballistic cannon like Deadbolt IV, at best you get 16512 damage out of a Revenant before you run out of ammo, while a deadbolt IV you get 47250, or around 3x as much, allowing you to take down larger targets.

However, (ballistic) cannons have a slower firerate, reduced range as well as slower projectile speed, so keep in mind as they're pretty bad at smaller and more agile targets. But if you're fighting against something larger that has potentially more firepower than you, you wanna get rid of them quickly, so I'd go with ballistics and with cannons at that. On Avenger, a fixed ballistic setup offers a whopping 2k sustained DPS (for total potential of 122 250 damage), while gimballed laser repeaters can only do 0.5k sustained dps, that's quite the difference against something like a constellation that has 25k shield HP per shieldface, and then 20k hp hull.

In fact, let's do some math:
With fixed ballistic cannons, you can take a Connie down in 22.5 seconds and you can afford to miss roughly 2/3rds of your shots
With fixed laser cannons (which offer better sustained fire than laser repeaters), you do sustained 824 dps, and need around 54 seconds, though you can miss however many shots you want
With gimballed laser repeaters (assuming you were just fighting against smaller craft and happened upon a connie) you get 521 sustained dps and require 86 seconds

It is my opinion that the longer the fight, the more things are likely to go wrong, seen how you're not the only one with guns. And the longer it takes, the harder it is to keep hitting that same shieldface / the greater the likelihood is that you turn the wrong way and need to reposition and reacquire the desired firing vector.
So against larger targets, I'd definitely go with fixed ballistic cannons.

TLDR;
Gimballed laser repeaters are perfect against small and agile opponents
You could try fixed laser repeaters or cannons against opponents of various sizes
Go for fixed ballistic cannons when hunting larger prey (And remember to set your power triangle)

PS. Ah, as @Richard Bong notes, you can of course mix different weapons, I don't enjoy multiple lead pips though, and as Richard says, mixing with just 3 weapons is a bit inefficient.
Putting that Deadbolt V with the MVSA on my Vanguard Warden does insane damage. I haven't tried doing something similar with a Titan, so I can't say whether it is worth doing or not, however with only 3 guns the Avenger tends to need all the damage it can produce, all the time.

Note that with Laser Repeaters and Laser Cannons, the burst DPS is really close. With proper trigger discipline, you are never doing sustained DPS. :)

If you mix Laser Cannons with Ballistic Cannons, there is only one pip. The problem comes when you mix repeaters with cannons.
 

FZD

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Note that with Laser Repeaters and Laser Cannons, the burst DPS is really close. With proper trigger discipline, you are never doing sustained DPS. :)
Well, if you're letting the ship out of your sights at times, then of course you're not shooting at empty space. But if you're in an Avenger and you're fighting a Connie, then I don't really see a reason why you shouldn't aspire to stay glued on the target until it's gone. That 22 seconds is already a pretty long engagement, you don't wanna make it last twice as long by only shooting the target half of the time or something.
 
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Richard Bong

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Well, if you're letting the ship out of your sights at times, then of course you're not shooting at empty space. But if you're in an Avenger and you're fighting a Connie, then I don't really see a reason why you shouldn't aspire to stay glued on the target until it's gone. That 22 seconds is already a pretty long engagement, you don't wanna make it last twice as long by only shooting the target half of the time or something.
I wasn't specifically talking about shooting at a Connie or a typical PVE larger target.
Having said that. A fully crewed Connie where the crew is awake can force a player ship, even a Gladius or Arrow into defensive flight. The Connie plus Merlin is a nasty target for any single fighter.
 
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Starooqi

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Wow, what a treasure trove of information. Shows me how little I know. lol. It will take me some time to absorb all of this information. I will come back with questions. I am sure.
 
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FZD

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I wasn't specifically talking about shooting at a Connie or a typical PVE larger target.
Having said that. A fully crewed Connie where the crew is awake can force a player ship, even a Gladius or Arrow into defensive flight. The Connie plus Merlin is a nasty target for any single fighter.
Well, I did preface my message with it being in relation to bounty hunting missions and moving on to larger targets. Again, there isn't one loadout that's just overall best for everything, it really depends on what you're doing.

Now, on the PvP side of things, I'd imagine you still want to destroy the target as soon as possible, so if you knew you were going against a connie, I'd still go with ballistic cannons. 1v4 PvP is going to be challenging to say the least, but those ballistic cannons give you the best chance. You're not gonna be hitting the merlin though, but... it's a Merlin. Maybe bring like bunch of S1 missiles.
The only thing is, if you're doing PvP, you don't really have control over what the target will be flying, it could be Khartu-Al, and then if you're running fixed cannons (ballistic or otherwise), well, you're not gonna hit it. If it's running fixed weapons as well, it wouldn't really be hitting you either, and you'll have a wonderful stalemate. Unless you manage to destroy it with missiles. But if I knew I was going to go against a Khartu-Al, I'd take gimballed repeaters, at least one laser but otherwise ballistic. Not having much ammo is definitely a downside, but if I know I just got to destroy one Khartu-Al, for that specific situation gimballed ballistic repeaters are gonna definitely give an edge.
 

Richard Bong

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Wow, what a treasure trove of information. Shows me how little I know. lol. It will take me some time to absorb all of this information. I will come back with questions. I am sure.
There is lots of opinion here (mine included). What best suits your style and needs is best found out by using this thread only as a starting point and figuring it out for yourself. :)
 

Richard Bong

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Well, I did preface my message with it being in relation to bounty hunting missions and moving on to larger targets. Again, there isn't one loadout that's just overall best for everything, it really depends on what you're doing.

Now, on the PvP side of things, I'd imagine you still want to destroy the target as soon as possible, so if you knew you were going against a connie, I'd still go with ballistic cannons. 1v4 PvP is going to be challenging to say the least, but those ballistic cannons give you the best chance. You're not gonna be hitting the merlin though, but... it's a Merlin. Maybe bring like bunch of S1 missiles.
The only thing is, if you're doing PvP, you don't really have control over what the target will be flying, it could be Khartu-Al, and then if you're running fixed cannons (ballistic or otherwise), well, you're not gonna hit it. If it's running fixed weapons as well, it wouldn't really be hitting you either, and you'll have a wonderful stalemate. Unless you manage to destroy it with missiles. But if I knew I was going to go against a Khartu-Al, I'd take gimballed repeaters, at least one laser but otherwise ballistic. Not having much ammo is definitely a downside, but if I know I just got to destroy one Khartu-Al, for that specific situation gimballed ballistic repeaters are gonna definitely give an edge.
If I am going against Connies I am flying my Vanguard, or, maybe, my Eclipse. :)
For a single seat fighter, Connies are very tanky. 60 seconds may not be enough, unless you are very accurate.
The good thing about ballistic cannons is you get 60 seconds of continuous fire. The bad thing about ballistic cannons is you only get 60 seconds of fire.
 

Talonsbane

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What am I missing? Why the Voyager Quantum Drive instead of the Atlas?
I was just looking for a balance between speed & range to help him not have to make as many pit stops for Q-fuel and the ERKUL site changed the way that it displayed the items, so I suggested the 1st decent balance Q drive that met the goal I was aiming for there. Atlas is also a great drive.
 

FZD

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If I am going against Connies I am flying my Vanguard, or, maybe, my Eclipse. :)
For a single seat fighter, Connies are very tanky. 60 seconds may not be enough, unless you are very accurate.
The good thing about ballistic cannons is you get 60 seconds of continuous fire. The bad thing about ballistic cannons is you only get 60 seconds of fire.
Well, it'd certainly be easier with something bit beefier, but it's doable with an Avenger as well. And if you're a beginner looking to make money with an Avenger, well, you gotta know how to punch up.

Besides you just need 22.5 seconds of fire upon it, so as I said, you can miss around 2/3rds of the time, though I don't really see a reason why you'd miss a Connie that much, it's tanky but very slow to change directions or strafe or basically anything. Just get on its tail and stay there, the closer you can get the less those turrets can hit you and the easier time you'll have sticking, though I still wouldn't dally with destroying it.
 
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Richard Bong

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Well, it'd certainly be easier with something bit beefier, but it's doable with an Avenger as well. And if you're a beginner looking to make money with an Avenger, well, you gotta know how to punch up.

Besides you just need 22.5 seconds of fire upon it, so as I said, you can miss around 2/3rds of the time, though I don't really see a reason why you'd miss a Connie that much, it's tanky but very slow to change directions or strafe or basically anything. Just get on its tail and stay there, the closer you can get the less those turrets can hit you and the easier time you'll have sticking, though I still wouldn't dally with destroying it.
Fair enough. :)
 
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