Maverick

FZD

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What's "hard flying"? Is that anything like "easy crashing"?
 

Thalstan

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Maverick did not fly a light fighter in the original Top Gun. He flew the F14, which would be classified as a heavy fighter. Therefore, he flew something more akin to the Super Hornet (in SC) or even a Scorpius, NOT the Gladius.

Even the F18 Super Hornet would again be closer to the F-7C.
 

Vavrik

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FZD

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Yes lol. Hard flying - Crash-a-lot. low altitude decoupled flight gymnastics. You all should join them. Saturday I think is for those with experience, and Sunday is noobs. Watch this, then
View: https://www.youtube.com/watch?v=n_EiBaptBhA
.
contact @vahadar for more info.
Huh, that's pretty neat. I'm usually just on the forums, I've been contemplating on trying to partake on some events. Particularly now that the framerates are so much better. Maybe I should try it.

@vahadar On a scale of 3 to 15, how many joysticks do you need for that sorta precision flying?
 

Vavrik

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Particularly now that the framerates are so much better. Maybe I should try it.
There are some tricks to get the framerates to behave better. It's not so good at Orison on Crusader, and Area 18 on ArcCorp can be a little problematic but once you get out into space you can use a station to park at, frame rates are much better out there, and at other locations.

I have also set the video settings that you can change from "ultra high" to "'medium", and the game stays pretty much playable with an aging 1080 TI. It will get 40-60 FPS in space or on a moon. (and my frame rate is capped at 60 because more is just wasted on me)
 

FZD

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There are some tricks to get the framerates to behave better. It's not so good at Orison on Crusader, and Area 18 on ArcCorp can be a little problematic but once you get out into space you can use a station to park at, frame rates are much better out there, and at other locations.

I have also set the video settings that you can change from "ultra high" to "'medium", and the game stays pretty much playable with an aging 1080 TI. It will get 40-60 FPS in space or on a moon. (and my frame rate is capped at 60 because more is just wasted on me)
Oh believe me, I'm on a 2011 Mobo/CPU and RX 480. I've used every trick in the book, invented a few more and written my own trick book about it. I've done absolutely everything, well, apart from getting a new PC. ":glorious:". I get around 40 FPS in space, on moons, and very occasionally in some cities while looking at some specific direction.
 

vahadar

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@vahadar On a scale of 3 to 15, how many joysticks do you need for that sorta precision flying?
Mmm zero? 😉

You can do all this with mouse and keyboard only also. Some frenchies flying with Terada are only using m&kB and you hardly notice the difference compared to those that fly with joysticks.
 

FZD

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Mmm zero? 😉

You can do all this with mouse and keyboard only also. Some frenchies flying with Terada are only using m&kB and you hardly notice the difference compared to those that fly with joysticks.
Yeah, I figured. I've been flying KBM thus far and it works quite well, though I literally just bought a (cheapish) joystick yesterday. I've been pretty exited about that, and it has certainly resulted in, me with my modest skills, managing to fly better.
Though now I can see why some people fly with two joysticks, so I think I might be getting a second, even cheaper joystick.
And after that, who knows. Maybe I start buying joysticks as if they were SC ships.
 

Patrick Spaceman

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Yeah, I figured. I've been flying KBM thus far and it works quite well, though I literally just bought a (cheapish) joystick yesterday. I've been pretty exited about that, and it has certainly resulted in, me with my modest skills, managing to fly better.
Though now I can see why some people fly with two joysticks, so I think I might be getting a second, even cheaper joystick.
And after that, who knows. Maybe I start buying joysticks as if they were SC ships.
I turn 50 this year...already I have been conditioning my wife..getting her used to the word "Virpil"...so will cost a fair chunk. One time during my mining career I was a production excavator operator, from first learning and consciously thinking what I need to do to move a rock, to not thinking at all...I see rock, I move rock into truck tray. I went when learning and having trucks backed up as I was so slow to having no spare trucks available, and pit supervisors having to make trucks from other diggers, swing past for a load.

Eventually it was subconscious muscle memory, and from all the hours of watching dual stick users fly on YouTube, I see the translation from an excavator to HOSAS (Hand on stick and stick) to be an almost flawless transition (with less screaming at truck drivers who cannot reverse properly). So yeah absolutely dual sticks are the way to go. The left stick will be on a Z-adaptor so it will be a hybrid throttle set-up. Still at the moment i'm using KBM and that's at the point I can land and make it almost look like i'm using at least one joystick haha.
 

Dirtbag_Leader

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how many joysticks do you need for that sorta precision flying?
only using m&kB and you hardly notice the difference
You don't *need* axes to be a better flyer nor will more axes *make* you a better pilot, however in general axes are absolutely *better* than M/KB, and the more of them at your disposal the better. And here's the objective reasons as to why, but starting with the one small advantage a mouse DOES have:
- A mouse gives you the most PRECISION. It uses the muscles with the finest motor control, and as such is the best input device for getting your cursor to a specific spot on the screen fastest. This is why it's the best input device for aiming in FPS combat, BUT. . . what a mouse is BAD at is rate. Get in an FPS game and try continually spinning in place 20 times at a constant rate. You can't do it; you'll speed up, slow down, stop while you reposition the mouse, etc.
- With a joystick axis on the other hand, you just move it little and hold it there, and BOOM, nice constant rate indefinitely. And for flight sims, this is advantageous much more of the time than super-fine precision, even in combat. Everything is always moving, so rather than getting one quick precise headshot, you instead want to maximize Time On Target by matching your RATE of attitude change to your opponents velocity vector.
- Now let's move beyond the 2D pitch and yaw. In a space sim, you have 6 degrees of freedom: yaw, pitch, roll, and x, y, and z translation. With M/KB, 4 of these are on the keyboard, which of course has ZERO rate-variability as they're just on/off switches. If you have enough flight stick axes at your command, you can now fine tune the rate of ANY of those 6 vectors. Strafe up from the pad at full power on takeoff, but then ease it down super gently when landing. Better yet, make a gentle downward landing while also creeping slightly forward (as you just entered the NB hangar), while ALSO slowly yawing to the right to get your ladder pointed right at the elevator.
- Lastly, on a more subjective but I think still relevant metric, the immersion is better. Are those pilots in Maverick twitching their nose around with their fingertips and tapping a little button to put down the gear? Of course not; it's all axes and levers and toggle switches and BIG buttons with labels!

I have been conditioning my wife..getting her used to the word "Virpil"
Which leads me to: this is a great plan! Virpils are just awesome, and a good way to sum up my general point here is that if you've hit concierge, than A.) you're clearly OK with the investment Virpils require, and B.) doing so will likely grant you more enjoyment from the game rather than just adding another ship to your fleet. . .
PXL_20210304_000357487.jpg
 
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