@Richard Bong
If you want to find all his comments you can check them out through the DevTracker:
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and merch, as well as all the community tools used by our fans.
robertsspaceindustries.com
He has edited some of them, and possibly removed a couple as I can't find them anymore though.
If you want to do many-vs-few/one, no matter how many changes they make that can still be done, though the current flight model with minimal restrictions on speed and acceleration has greatly negated that option as jousting mostly negates it.
The current flight model came about because of players irrationally complaining about 1v1 dogfights in 6DoF naturally progressing to circle strafing, but now that jousting has become predominate CIG has realized it is just as bad, if not worse, than the old back-strafing that was so popular a few years ago.
There is also far more involved than just plugging numbers into a spreadsheet, there are new UI elements required for the new system (clearly displayed in both the CitCon presentation and the video released afterwards to further detail the changes for the new flight model), the HUD does require yet another rework that has to be updated for all ships, as well as further internal tests to determine how things should work for snub fighters, racers, and industrial ships (all of this is mentioned in the comments from Yogi.) So the earliest I would expect to see these changes would be 3.19 (and that would be a very aggressive development plan that would likely push other tasks back.)