Released games don’t have inventory rep, and other character type wipes so they can redo a system. At least no persistent universe mmo can. That alone prevents it from being out of alpha.That's the power of language.
Sure it can.
I stopped buying into into the "future" of this game and its "promise" a while ago.
The game is out NOW. Its a live service game with updates. Eventually, it may or may not have drones, and settlements, and ai blades, and hirable npcs, and a point to do things, and org tools, and modularity, etc etc etc. Right now it doesn't. I would be surprised if any of that stuff makes it in the next 5 years.
Its a game you can jump into, fly around, see pretty space things with a decent flight model. Its a weak game but a solid experience. I jump in every few months to experience it again and to see what new widgets they have added. This is how most live service games work.
Here's the news flash: once all those features are in, people still won't be satisfied because it won't match up to the fantasy they have built up in their brain. But don't worry, CIG will come up with new features to put on the roadmap, new stuff to pledge for, for who knows how long.
EDIT: I want to make it clear that I am not criticizing CIG or SC development. They are selling us on a fantasy - which is what ALL MMOs do. Honestly, the current SC experience is more fulfilling to me than many other MMOs out there (New World, etc). I just think that we as consumers shouldn't kid ourselves about what SC is or what our roles as consumers of SC content is. Its a game not a "project". We are consumers not "investors". Its current state is, IMO, released not "alpha." Just my two cents.
Also if this were not alpha, we would not have aUEC (alpha UEC) cash ship sales would be almost non existent, no more CCUs, and lots of other things. We are still in an alpha testing zone and will remain here for at least 4 years