The Hull Series - Ship Talk Commentary #2
Pretty picture of Hull B
Welcome to Ship Talk Commentary. This is only the 2nd one in what will for sure be a long line of STCs as more new concepts are revealed. There will not be any direct stat for stat comparisons to other ships in these STCs. They need to fly or crash on their own with what they are given. This will be much less formal than the normal Talks with pictures to illustrate points and my own feelings on things. I was going to do the Hull Series as a normal Ship Talk but after reading and looking I just can't do this as a normal Talk. Not only are several needed stats missing but CIG doesn't even seem sure on some of its own stuff and other reasons I'll get to later. Again I apologize but this will be more ranty than the Vanguard.
Before I get to all that though let me say I don't hate the series, I was actually really excited to see it come out and not just the Hull C. I just don't like it as much as others. Rather my comments and complaints come from other areas regarding gameplay and the displacement of other ships in some roles. For the Record I actually got a Hull C which I may turn into something else but I wanted some sort of cargo runner and it has LTI.
Series Description
"In short, the MISC Hull series of ships is how cargo gets from place to place. An inter-connected system of ships designed around the same principles and intended to share the same equipment and maintenance processes, MISC has created the Hull A through E to provide countless options for every type of merchant.
From the single-person Hull A to the super-massive Hull E bulk freighter, there’s a Hull for every job. Each ship includes a manned cab, a drive unit and a telescoping cargo spindle. When laden, the spindle expands to accept cargo pallets; while unloaded, the spindle unfurls for faster, more maneuverable travel."
So we have a series of modular ships designed around the same pieces to make maintenance much easier and a standardized layout with the cab, spindle, and drive sections being connected. That's a great design philosophy to have and since they all share the same role it makes sense. Making sense is good. There is a Hull for every job it says. Ok even better. The different sizes for different loads. Again it makes sense.
Things are starting out well.
...And Then I Started Looking at the Pictures.
Now yes I was looking forward to this series and although I didn't have anything specific in mind I thought and was hoping for a large open bay cargo freighter like the Charon or Iteron variants from Eve Online with smaller and larger versions to use:
Charon
So I did set myself up for disappointment on look I admit but every ship to this point with the exception of 2(Aurora and Orion) has kept all its cargo internally and I believed and hoped the CIG would continue that. I don't like the exposure that the Cargo modules get being where they are. Regardless of shields they are especially vulnerable and lack the armor protection an enclosing hull would give. Once shields are down then someone or a group of people can shoot all day long at your cargo while leaving the ship relatively intact as a big Fuck You. If you're gonna kill me for my cargo then I want you to go through some trouble to get to it.
I do like the look of the ships folded up. They look like they could do some damage if they were weaponized.
General Thoughts on Stats
First let me acknowledge again that these stats and listed equipment are all subject to change. However, unless something drastic occurs in testing I would expect these stats to still give a good overall direction and capability for each ship. Below is a link to a composite picture I made with all the stats listed from the RSI site:
The detailed Hull Series page can be found here.
Full Ship Spec picture here.
Descriptions and Roles
I think we know what the Role of all these ships is. It's cargo hauling. Seriously. Lets start with the smallest ship of the Hull series the Hull A. The Hull A is sort of the 'starter' ship for serious cargo hauling. It trades the functionality that the Aurora and Mustang have and dumps it all into cargo running.
The Hull B is often compared to the Freelancer. Again it trades the multi-functionality for just pure cargo ability. The A and B are commonly used to ferry cargo from a station down to a planet surface. The B is a more rugged Hull ship. The Hull C is billed as the most common ship in the galaxy. It is also the most heavily produced which may have something to do with it. It straddles the gulf between the low end cargo ships and the super high end D and E. The C also features very modular options so it is possible to give it more defense etc if you sacrifice cargo.
The D and E are the super haulers. The D is used by mid-size orgs for cargo running and it is also typically used as a flagship for a mercantile fleet. This if the C 'probably' needs Escorts then the D really does. It is almost completely defenseless. The UEE uses modified Ds as part of their supply chain. The Hull E is just massive. You don't take one of these out without a bunch of planning and a fleet of ships ready to back it up. No solo joy rides. The load they can carry and the modularity is supposed to be unparalleled which may mean it can fulfill other roles.....
Weapons
I'm changing order up here a bit and leaving Structural for last. The weapons of the Hull Series are all gimbals of various sizes and they get larger as you go from A to E. Again the modularity of the ships will allow you to equip more than this but at the cost of cargo capacity and as you do this you will need power, shields etc. So while you CAN do this and I see many people just putting weapons all over a Hull ship, you won't be very effective because you will be SLOW and can't turn very fast.
Equipment
No equipment to talk about sadly.
Structure and Propulsion
First of all these ships are big and get bigger by about 100% as you go left to right in the picture. Their null mass is also huge. Don't expect them to maneuver well because apparently they don't have thrusters. what.....ok no thrusters listed. Just let that sink in.
Moving on to engines the ships use truly massive engines. From TR5 to a whopping TR13 in various numbers. This actually makes sense tbh. Massive loads require massive engines of power. The power plants are....not listed. Hmm.....that's another unfinished stat of several.
The good news here though is that even for the largest Hulls D and E you only need a crew of 5 to operate them. Smaller ships like the C need 3 which is very manageable and the A and B only need a single pilot. Aside from the C that has a class 7 shield...the others do not list one. ok.......
Oh I left out cargo capacity because......
A Word on Cargo
From the RSI Hull Series page:
"PLEASE NOTE: The Hull series measures carrying capacity in Standard Cargo Units, or SCU. The SCU value for previously released ships can be determined by dividing the total capacity by four. The stats page will be updated with proper SCU data shortly. For more information in cargo interaction in Star Citizen, check out today’s design post !"
This statement. This. I could forgive and look past everything else above from the looks(which I'm neutral about but disappointed) to the lackluster and unfinished stats. But this is what got me the most and why I genuinely question what is going on here. It seems on the surface that CIG has almost removed cargo hauling profession from the other ships that used to have very large capacities. The Taurus, Banu MM and a lot more. Check the graph below from Reddit:
Continued below....
Pretty picture of Hull B
Welcome to Ship Talk Commentary. This is only the 2nd one in what will for sure be a long line of STCs as more new concepts are revealed. There will not be any direct stat for stat comparisons to other ships in these STCs. They need to fly or crash on their own with what they are given. This will be much less formal than the normal Talks with pictures to illustrate points and my own feelings on things. I was going to do the Hull Series as a normal Ship Talk but after reading and looking I just can't do this as a normal Talk. Not only are several needed stats missing but CIG doesn't even seem sure on some of its own stuff and other reasons I'll get to later. Again I apologize but this will be more ranty than the Vanguard.
Before I get to all that though let me say I don't hate the series, I was actually really excited to see it come out and not just the Hull C. I just don't like it as much as others. Rather my comments and complaints come from other areas regarding gameplay and the displacement of other ships in some roles. For the Record I actually got a Hull C which I may turn into something else but I wanted some sort of cargo runner and it has LTI.
Series Description
"In short, the MISC Hull series of ships is how cargo gets from place to place. An inter-connected system of ships designed around the same principles and intended to share the same equipment and maintenance processes, MISC has created the Hull A through E to provide countless options for every type of merchant.
From the single-person Hull A to the super-massive Hull E bulk freighter, there’s a Hull for every job. Each ship includes a manned cab, a drive unit and a telescoping cargo spindle. When laden, the spindle expands to accept cargo pallets; while unloaded, the spindle unfurls for faster, more maneuverable travel."
So we have a series of modular ships designed around the same pieces to make maintenance much easier and a standardized layout with the cab, spindle, and drive sections being connected. That's a great design philosophy to have and since they all share the same role it makes sense. Making sense is good. There is a Hull for every job it says. Ok even better. The different sizes for different loads. Again it makes sense.
Things are starting out well.
...And Then I Started Looking at the Pictures.
Now yes I was looking forward to this series and although I didn't have anything specific in mind I thought and was hoping for a large open bay cargo freighter like the Charon or Iteron variants from Eve Online with smaller and larger versions to use:
Charon
So I did set myself up for disappointment on look I admit but every ship to this point with the exception of 2(Aurora and Orion) has kept all its cargo internally and I believed and hoped the CIG would continue that. I don't like the exposure that the Cargo modules get being where they are. Regardless of shields they are especially vulnerable and lack the armor protection an enclosing hull would give. Once shields are down then someone or a group of people can shoot all day long at your cargo while leaving the ship relatively intact as a big Fuck You. If you're gonna kill me for my cargo then I want you to go through some trouble to get to it.
I do like the look of the ships folded up. They look like they could do some damage if they were weaponized.
General Thoughts on Stats
First let me acknowledge again that these stats and listed equipment are all subject to change. However, unless something drastic occurs in testing I would expect these stats to still give a good overall direction and capability for each ship. Below is a link to a composite picture I made with all the stats listed from the RSI site:
The detailed Hull Series page can be found here.
Full Ship Spec picture here.
Descriptions and Roles
I think we know what the Role of all these ships is. It's cargo hauling. Seriously. Lets start with the smallest ship of the Hull series the Hull A. The Hull A is sort of the 'starter' ship for serious cargo hauling. It trades the functionality that the Aurora and Mustang have and dumps it all into cargo running.
The Hull B is often compared to the Freelancer. Again it trades the multi-functionality for just pure cargo ability. The A and B are commonly used to ferry cargo from a station down to a planet surface. The B is a more rugged Hull ship. The Hull C is billed as the most common ship in the galaxy. It is also the most heavily produced which may have something to do with it. It straddles the gulf between the low end cargo ships and the super high end D and E. The C also features very modular options so it is possible to give it more defense etc if you sacrifice cargo.
The D and E are the super haulers. The D is used by mid-size orgs for cargo running and it is also typically used as a flagship for a mercantile fleet. This if the C 'probably' needs Escorts then the D really does. It is almost completely defenseless. The UEE uses modified Ds as part of their supply chain. The Hull E is just massive. You don't take one of these out without a bunch of planning and a fleet of ships ready to back it up. No solo joy rides. The load they can carry and the modularity is supposed to be unparalleled which may mean it can fulfill other roles.....
Weapons
I'm changing order up here a bit and leaving Structural for last. The weapons of the Hull Series are all gimbals of various sizes and they get larger as you go from A to E. Again the modularity of the ships will allow you to equip more than this but at the cost of cargo capacity and as you do this you will need power, shields etc. So while you CAN do this and I see many people just putting weapons all over a Hull ship, you won't be very effective because you will be SLOW and can't turn very fast.
Equipment
No equipment to talk about sadly.
Structure and Propulsion
First of all these ships are big and get bigger by about 100% as you go left to right in the picture. Their null mass is also huge. Don't expect them to maneuver well because apparently they don't have thrusters. what.....ok no thrusters listed. Just let that sink in.
Moving on to engines the ships use truly massive engines. From TR5 to a whopping TR13 in various numbers. This actually makes sense tbh. Massive loads require massive engines of power. The power plants are....not listed. Hmm.....that's another unfinished stat of several.
The good news here though is that even for the largest Hulls D and E you only need a crew of 5 to operate them. Smaller ships like the C need 3 which is very manageable and the A and B only need a single pilot. Aside from the C that has a class 7 shield...the others do not list one. ok.......
Oh I left out cargo capacity because......
A Word on Cargo
From the RSI Hull Series page:
"PLEASE NOTE: The Hull series measures carrying capacity in Standard Cargo Units, or SCU. The SCU value for previously released ships can be determined by dividing the total capacity by four. The stats page will be updated with proper SCU data shortly. For more information in cargo interaction in Star Citizen, check out today’s design post !"
This statement. This. I could forgive and look past everything else above from the looks(which I'm neutral about but disappointed) to the lackluster and unfinished stats. But this is what got me the most and why I genuinely question what is going on here. It seems on the surface that CIG has almost removed cargo hauling profession from the other ships that used to have very large capacities. The Taurus, Banu MM and a lot more. Check the graph below from Reddit:
Continued below....