Patch 2.2 has been released to PTU.

Did you receive a PTU invite?


  • Total voters
    46

Accented

Vice Admiral
Jan 23, 2016
362
769
510
RSI Handle
Accented

AntiSqueaker

Space Marshal
Apr 23, 2014
2,157
5,559
2,920
RSI Handle
Anti-Squeaker
Oh boy, a Super Hornet speed nerf and a Vanilla/Ghost/Tracker speed buff. This will be great fun to read about.

I kinda wish they would put numbers in when they changed top speed. For instance the Freelancer getting its SCM increased by 10 is okay, by 50 is a bit silly.
 

Doggen

Space Marshal
Dec 9, 2015
1,177
3,722
2,760
RSI Handle
Doggen
Testing Goals:
  • Our biggest need is for playtesters to spend time inside the Aegis Sabre.
    • Please note that it will NOT show up on the website, nor will it be in the Hangar (unless you own one).
    • The Sabre will show up inside of Arena Commander or Crusader.
  • We’d also like players to check out the new Monitored Space and Bounty systems as this is a major new game mechanic introducing true consequences on actions within the 'Verse!
  • Last, but certainly not least, we need significant testing on the new improvements to the much-anticipated Party System improvements!

Monitored Space System
  • "Monitored Space” are large areas of the Crusader system that are being actively monitored by Crusader Industries. These areas are centered around any active Comm Arrays in Crusader, as well as Cryo-Astro and Port Olisar.
  • By disabling the Comm Arrays, you can toggle Monitored Space off for that area. Likewise you can reactivate "Monitoring" by activating the local Comm Arrays.
  • Comm Arrays will be active or disabled at-random when a instance is first brought up.
  • Disabling a Comm Array has consequences, because no-one except a Criminal would ever want to go unnoticed by Crusader Industries.
  • Players who are not currently considered a "Criminal" will receive missions for any Comm Arrays that need to be reactivated.
  • Player character kills made in non-Monitored Space will go unnoticed by local authorities.
Bounty System
  • In an effort to improve security in the Crusader region while their local staffing is low, Crusader Industries has activated their "Bounty" system and encourages all pilots to hunt down any wanted criminals in their space.
  • Destroying an empty ship, colliding with a landed ship (in Monitored space), or disabling a Comm Array gives the offending character 1 level of Wanted Criminal.
  • However, these are not cumulative and will not take your character above 1 Criminal level.
  • Killing a player character or destroying an occupied ship (in Monitored space) gives 1 Cumulative level of Criminal.
  • Crusader Security AI will spawn and attack any Criminal (of any wanted level), that enters the area around Cry-Astro Station or Port Olisar.
  • There are 5 Criminal levels available. At Level 5 point, a global bounty mission is posted to all characters on the server instructing them to hunt down and kill the character.
  • Each Criminal level adds 30 seconds of "jail time" to your respawn. When a Criminal is killed, they will be locked into their spawn-bedroom for the duration of their penalty time.
  • If you are killed while at Criminal Level 5, you will be kicked off the server!!
  • There are only two ways to reduce your Criminal level.
    • Waiting 10 minutes without committing a crime will naturally reduce the level by 1.
    • There is a console in Security Post Kareah that you can "hack". Each hack you initiate and complete drops your wanted level by 1.
  • However, each hack takes 1 minutes to complete, and other criminals can interrupt your hack by initiating their own.
 

WarrenPeace

Space Marshal
Jul 17, 2014
4,209
8,451
2,920
RSI Handle
Shortspark
Testing Goals:
  • Our biggest need is for playtesters to spend time inside the Aegis Sabre.
    • Please note that it will NOT show up on the website, nor will it be in the Hangar (unless you own one).
    • The Sabre will show up inside of Arena Commander or Crusader.
  • We’d also like players to check out the new Monitored Space and Bounty systems as this is a major new game mechanic introducing true consequences on actions within the 'Verse!
  • Last, but certainly not least, we need significant testing on the new improvements to the much-anticipated Party System improvements!

Monitored Space System
  • "Monitored Space” are large areas of the Crusader system that are being actively monitored by Crusader Industries. These areas are centered around any active Comm Arrays in Crusader, as well as Cryo-Astro and Port Olisar.
  • By disabling the Comm Arrays, you can toggle Monitored Space off for that area. Likewise you can reactivate "Monitoring" by activating the local Comm Arrays.
  • Comm Arrays will be active or disabled at-random when a instance is first brought up.
  • Disabling a Comm Array has consequences, because no-one except a Criminal would ever want to go unnoticed by Crusader Industries.
  • Players who are not currently considered a "Criminal" will receive missions for any Comm Arrays that need to be reactivated.
  • Player character kills made in non-Monitored Space will go unnoticed by local authorities.
Bounty System
  • In an effort to improve security in the Crusader region while their local staffing is low, Crusader Industries has activated their "Bounty" system and encourages all pilots to hunt down any wanted criminals in their space.
  • Destroying an empty ship, colliding with a landed ship (in Monitored space), or disabling a Comm Array gives the offending character 1 level of Wanted Criminal.
  • However, these are not cumulative and will not take your character above 1 Criminal level.
  • Killing a player character or destroying an occupied ship (in Monitored space) gives 1 Cumulative level of Criminal.
  • Crusader Security AI will spawn and attack any Criminal (of any wanted level), that enters the area around Cry-Astro Station or Port Olisar.
  • There are 5 Criminal levels available. At Level 5 point, a global bounty mission is posted to all characters on the server instructing them to hunt down and kill the character.
  • Each Criminal level adds 30 seconds of "jail time" to your respawn. When a Criminal is killed, they will be locked into their spawn-bedroom for the duration of their penalty time.
  • If you are killed while at Criminal Level 5, you will be kicked off the server!!
  • There are only two ways to reduce your Criminal level.
    • Waiting 10 minutes without committing a crime will naturally reduce the level by 1.
    • There is a console in Security Post Kareah that you can "hack". Each hack you initiate and complete drops your wanted level by 1.
  • However, each hack takes 1 minutes to complete, and other criminals can interrupt your hack by initiating their own.
That is some extremely interesting info. I'm quite worried about the "colliding with a landed ship" bit though... in my experience, any time I'm attempting to land anywhere close to someone else's ship, there's a little bit of rubbing that goes on.
 
  • Like
Reactions: Carlos Spicyweiner

Crake

Admiral
Apr 20, 2015
149
167
800
RSI Handle
Crakez
That is some extremely interesting info. I'm quite worried about the "colliding with a landed ship" bit though... in my experience, any time I'm attempting to land anywhere close to someone else's ship, there's a little bit of rubbing that goes on.
Agreed, and do both players get a wanted level? This may discourage some bad parking behavior but I could see people trolling with this as well.
 
  • Like
Reactions: Blind Owl

Unshaven

Commander
May 7, 2015
173
223
100
RSI Handle
Unshaven
Hmm I wonder why when I read that I subconsciously replaced "Crusader" with "Crusty" and "Criminal(s)" with "Testy/Testies"?



Looks like the old hanger is going to get a little bigger when 2.2 goes live. Can't wait to see the Xian and the Sabre in the hanger. :)
 
Last edited:
  • Like
Reactions: Blind Owl
Jul 6, 2014
754
894
550
RSI Handle
Salt_Lake
Oh boy, a Super Hornet speed nerf and a Vanilla/Ghost/Tracker speed buff. This will be great fun to read about.

I kinda wish they would put numbers in when they changed top speed. For instance the Freelancer getting its SCM increased by 10 is okay, by 50 is a bit silly.
Its just the super cruise. This was a known issue in 2.1 the siper hornet had too high scm.
 
  • Like
Reactions: Blind Owl

Lienna

Space Marshal
Feb 27, 2014
348
816
2,480
RSI Handle
Lienna
Oh hey what's this email? More Aegis ships to fly you say!?

Shame I haven't had a chance to get on yet, have it installing while I'm at work. First order of business is to take a sabre and try and get the bounty to 5 for that sweet-sweet server kick cred!
 
  • Like
Reactions: Blind Owl

Vimes

Captain
Dec 6, 2015
65
60
200
RSI Handle
VIIMES
A bit underwhelmed by 2.2, all the big SC streamers has been saying that this is the year for massive content patches, 3 months into 2016 and this patch aint exactly a massive update to the game.
 
  • Like
Reactions: Blind Owl

thanatos73

Space Marshal
Nov 21, 2014
1,376
1,412
2,510
RSI Handle
thanatos1973
I flew my Sabre out to a Comm Array, guns still aren't workin right. 10 minutes of sustained fire to bring down an Aurora just ain't right.
 
  • Like
Reactions: Blind Owl

thanatos73

Space Marshal
Nov 21, 2014
1,376
1,412
2,510
RSI Handle
thanatos1973
A bit underwhelmed by 2.2, all the big SC streamers has been saying that this is the year for massive content patches, 3 months into 2016 and this patch aint exactly a massive update to the game.
With the introduction of the reputation system, and auto generated bounty systems, that is a big thing for the game. Plus all the back end stuff that we don't see, and we are ONLY 3 months in.
 
  • Like
Reactions: Blind Owl
Forgot your password?