VR is getting official yet experimental support

Mudhawk

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Ok, what kind of VR headset do you guys recommend?
Pico 4 or Meta 3/3S are pretty great for their money. Can't go wrong with either and so many games to play even without your PC.
I am impressed with the PSVR2 as a headset on PS5 but even with the adapter box it can't show it's true abilities on PC. Though if you got one lying around it's still perfect for the job.
The new Steam VR headset might be out soon too if you want to take a step back and wait.
IF money is not a problem, and given our crowd of proud Idris owners that might as well be so, then I'd suggest the Primax Crystal Super. No one does FOV like those guys. :glorious:
And if you need reviews and tutorials with a focus on VR and Star Citizen there's this one guy you should know: CachiSanchez
 

Thugari

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Ok, what kind of VR headset do you guys recommend?
in all honesty, i recommend a vive for pc gaming. though the steam headset about to come out will be better and worth the wait. the one thing i have found is power. my quest is limited to a couple hours of play time due to its battery. my vive is wired so i do not have that issue. it makes a big difference especially if your doing a long playtime which star citizen can require at times.
link to the vive below

VIVE FOCUS
 

maynard

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it's ironic that Meta and the hardware manufacturers are now putting their energies into Augmented Reality instead of Virtual

immersive gaming is the one place that VR shines

is gaming too niche a market to drive VR development and bring down prices?

I totally want to fly my spaceships in VR

but I don't want to be seasick
 

Thugari

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it's ironic that Meta and the hardware manufacturers are now putting their energies into Augmented Reality instead of Virtual

immersive gaming is the one place that VR shines

is gaming too niche a market to drive VR development and bring down prices?

I totally want to fly my spaceships in VR

but I don't want to be seasick
vr is really fun, but augmented reality has more applications that make sense in the real world. the ability to have a virtual computer screen in front of you, even multiple screens while being able to see the real world, plus as Ai come more into it you can have augmented reality literally show you how to do things by overlaying reality. that appeal will win more of the masses than vr which is mostly gaming at this point.
 

Vavrik

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AR and VR are two related, but distinct technologies that shouldn't actually be mixed in the same device at least for now. In a nutshell, AR is an overlay over what you can see, and VR replaces what you see. It looks like VR manufacturers are trying to encompass AR though - which is weird when we do AR with nothing more than a pair of smart glasses (*or smart glasses PPE) - and VR with a headset that weighs quite a few times what smart glasses weigh.

I used to lead a team that designed use cases for AR btw, though I stopped a few years ago as manufacturers of AR glasses finally started using the use cases my team (and others) published. and I also fit the visually impaired and laboratory usage buckets.

That said, right now I'm currently interested in something good for especially SC. AR glasses ain't that.
 
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