Chris, Sandi and Tyler came had a talk and answered questions. These are the raw notes:
Spoke about community and how it lead to races that made it into arena commander
Spoke about community strength being the basis for its success giving credit to Sandy as her idea to build the game around
If they could solve a pain point. Tyler and said social tools need development to bring people together. Chris said being worked on this year and dynamic server meshing later this year. Chris has a big list of things he'd like to improve. Crafting and new inventory in 4.7 to assist players
Chris reads spectrum feedback, committed to it
With core mechanics still needing refining how they prioritise. Chris uses squadron as a test bed, such as new flight model with proper aerodynamics. It's a challenge to deliver full features and not the partial one. Engineering as an example as partial feature implementation that is not always ideal.
Question about vr dropping, still more features to be developed. Squadron is fully vr supported. Committed to vr being the best implementation in gaming. Touch Gillian Andersonvin vr, supporting more vr specific controls any further ui development. Ray tracing coming to start citizen. Already in squadron
Spoke about community and how it lead to races that made it into arena commander
Spoke about community strength being the basis for its success giving credit to Sandy as her idea to build the game around
If they could solve a pain point. Tyler and said social tools need development to bring people together. Chris said being worked on this year and dynamic server meshing later this year. Chris has a big list of things he'd like to improve. Crafting and new inventory in 4.7 to assist players
Chris reads spectrum feedback, committed to it
With core mechanics still needing refining how they prioritise. Chris uses squadron as a test bed, such as new flight model with proper aerodynamics. It's a challenge to deliver full features and not the partial one. Engineering as an example as partial feature implementation that is not always ideal.
Question about vr dropping, still more features to be developed. Squadron is fully vr supported. Committed to vr being the best implementation in gaming. Touch Gillian Andersonvin vr, supporting more vr specific controls any further ui development. Ray tracing coming to start citizen. Already in squadron
Last edited:

