The Sentinel seems to have picked up a big boost. Wearing 77/62 armor (77 ballistic, 62 energy) it is unusually resistant to energy weapons, and all repeaters. Furthermore, the meta for pip matching the S2 nose guns and the S5 chin gun has always been choose laser cannons. The Omni XV does less damage than the M7A but its pips align with the MVSAs. All of these weapons are effective against both fast flying fighters and heavily armored cap ships. There are weapons that are better at one or the other, but the Sentinel’s proprietary cannons came out better than most in this new stirring of the pot.
Finally, a lucky break for the Vanguard. The energy deflection is greater than I expected. Just when my heart was gravitating toward the Paladin. . .
And just to generalize in case people missed what I have been detailing: guns with greater damage per hit, which is the same as alpha damage in all but the scatterguns; guns with greater damage per hit shoot through deflection in the armor. Bigger ships have better armor so you need bigger bullets.
Since about 3.15? The Sledge and Strife weapons have been nerfed. They do too little dps because they fire so slowly. Now however, bigger bullets go through armor, and the ginormous S2 Strife slugs have come into their own. They have greater range and speed than any other weapon and hit with ferocity you might miss by reading the standard stats.
We certainly need an S3 Strife weapon, but the S2 is so good one can make an argument that it is worth trading down a full weapon level just to leverage Strife benefits.
I’ll say it again, a Paladin wearing 8 Strife may become the Uber-creation. That’s 4k damage per hit out to 5.5km, shooting at 5km/s, with bolts big enough to destroy internal components and generally wreck someone’s day. This is low DPS because they fire so slowly~1/4s. That’s with 8 guns all shooting a size below what they are capable of. That’s with two side turrets salvaged off a pair of Shivs. 8 new holes in your opponent every hit, that all penetrate deeply and kill components with a single strike.
And yeah, there are many other ships completely altered by the armor patch. The Tana is now the ultimate sniper, with enough strafe to avoid the big S8 guns on the Perseus, and range enough to kill outside the Perseus turret range. Tana gets goodies.
The Mirai Fury gets new position as an added turret for S3 and larger craft. Bear in mind, the Strife do 3 things: they hit through armor, they hit from greatest range and they hit at greatest speed, so can be used against any opponent. The Fury is about to become infuriating.
Notes too: the missile damages have all been nerfed again, lasers have been buffed and coolers are amid some sort of as-of-yet undefined stat change.
One of my own personal goals has long been to fly a Liberator as a group base of fighters for attacking cap ships, by adding beds for each wing of fighters through adding a Retaliator. CIG just killed the notion of Wolf as supreme deck fighter. So what’s to replace it? It has to be something that takes up less than half the space of a Hornet, that mounts guns that can kill a turret through its armor.
Until now, I have restricted the “deck fighter” options to those with Q drives, but now it seems I’m out of options. Maybe I need to fall back on the notion of bringing the Lib through any jump point and much closer to the battle, and carry Furies