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  1. Michael

    PBR/Render to Texture/Diegetic Assets

    Since you have been focusing on this topic. What i have understood so far RTT can "record" a certain action and give this input somewhere else for rendering. Is it planned to use this as some kind of recording feature for things we do in SC? Would be cool because you could record the situation...
  2. Michael

    EK Waterblocks 90* fittings

    Also the moste expensive thing to do Last time i checked it would have doubled the price for the gpu + loosing your warranty
  3. Michael

    Changes in RSI schedule

    reporting in (a little bit to late, because i got sick) Current diffchecker https://www.diffchecker.com/iXc78Efl Work has started on Relighting for Fog Tech (all environments and ships) ------------------------------------------ Mission Givers has been delayed again to 8th september (was 25th...
  4. Michael

    Voip

    1. Beer? 2. Beer!
  5. Michael

    3.0 Waiting/Prediction Megathread

    Still my all time Favoriten Kerbal Space Programm. Also i might check how Space Engineers made progress
  6. Michael

    3.0 Waiting/Prediction Megathread

    Once all those blockers are removed, and no new blockers appear. Progress should move on faster and more predictable. Blockers are considered bugs which prevent further testing. If you can't log in to the game well thats a blocker. Once it has been removed new blockers and other bug might...
  7. Michael

    TEST Fleet Inventory - link in first post.

    Someone said beer?
  8. Michael

    New player struggling with vandel swarm

    Not sure about that I liked legacy instructional series and templer one to get some flight tipps.
  9. Michael

    3.0 Waiting/Prediction Megathread

    I say mid-end october for evocati, december for release
  10. Michael

    New player struggling with vandel swarm

    Racing for rec: don't rush, dont use afterburner at the start. Just try to fly without dying. Vanduul swarm gives you 1500 rec for sometimes ~90 minutes work. While making the third place in racing gives you 333 in a couple of minutes. You can do faster in dedicated fighters but don't expect to...
  11. Michael

    Austrailian Sales tax sale

    Depends on the time tick Read about several scenarios which vary from 4:1 to 12:1 (1 ingame day = 6h to 1 ingame day = 2h) While the first one will usally increase the insurance time the last one will decrease it. (For the average daily player) :prost:
  12. Michael

    Face tracking, my worries and issues.

    I think its planned for 3.1 or 3.2
  13. Michael

    Austrailian Sales tax sale

    5 years insurance was 5 years ingame time right? So actually something which isn't exactly determined yet.
  14. Michael

    Ship's on buyback no added cost

    Nox claimed. No scratches in paint job. I think he modified the mileage but i have no definitive prove.
  15. Michael

    Changes in RSI schedule

    Well we are back roughly where we started at 94 bugs. Gamescom added a lot of bugs. (Hope its more minor stuff which can be easily fixed.) And also lets hope get things done before Citzencon adds more bugs. I will report back tomorrow after schedule update. Definitly not a bug:
  16. Michael

    TEST Fleet Inventory - link in first post.

    Yeah thats exactly what i wanted to say when i tried to find a word for those people who have invested a lot of money into SC. (Which ist totally appreciated) Actually it would be a cool shipname ... Misc presents the new "Power Back" designed to break through the heaviest defense, it is MISCs...
  17. Michael

    TEST Fleet Inventory - link in first post.

    I say the most active people here are "power backers" and therefore each survey here is reflecting this.
  18. Michael

    TEST Fleet Inventory - link in first post.

    Is this the spam i have been talking about?
  19. Michael

    Voip

    Finally i think no one is really talking about VOIP. Probably the most people are happy with it. First of all I like the VOIP feature and its “3D” – approach. (as a first iteration) What I would like to see (maybe it is already planned or inside the game): 1. Volume control keep it simple...
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