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  1. FluffyVonRage

    Howdy from Texas

    Welcome :)
  2. FluffyVonRage

    Let's talk explorers...

    Figuring that the DUR would make a good medium range salvage/exploration boat, since it's got those nice sensor pods in the chin, and the turret on the back that could quite happily be replaced with a tractor beam (As on one of the Cutlass) - Plus i'd be surprised if there wasn't room in the...
  3. FluffyVonRage

    Planetside 2 Update

    So... I suppose it's worth saying if i'm sat on discord I'll almost definitely be up for a minor PS2 rampage - give me a shout if you fancy it :)
  4. FluffyVonRage

    TEST Forum Signatures

    Slight modifications made :P cheers dude
  5. FluffyVonRage

    Pimped your spaceship? Lets share information!

    Running a Superhornet here - kept the standard repeaters on the chin and turret, swapped out the wing lasers for tarantulas on gimbals - usually killing AI on the first pass, however I fly a little too kamikaze to really gague how effective it is against other pilots :P
  6. FluffyVonRage

    Another exquisite landing as a TEST pilot!

    Just had to.. clean the landing gear. Spilled some beer and it wouldn've impacted flight performance if it'd made you stick to the pad.. Right?
  7. FluffyVonRage

    Let's talk explorers...

    Sounds like fleet comp is gonna be half the battle when it comes to exploration - can't limit your fleet too badly, or you loose access to smaller jump points or sustainability, depending on which way you go - could be worth someone writing up a TESTie Exploration guide once we have more facts...
  8. FluffyVonRage

    Second Planetside invasion!

    Sounds like fun, I've not played in a while - definitely interested :)
  9. FluffyVonRage

    Let's talk explorers...

    So acquiring a few ships from "Benevolent donations" would really be the way to go.. Definitely gonna be an advantage to jumping a starfarer out to maximum range and setting up shop there - in theory, nobody else would know they could potentially refuel there, so they'd avoid jumping...
  10. FluffyVonRage

    Kidnapping.....intended by SC?

    I'd kind of assume there's going to be non-lethal weapons added at some point - maybe some restraints as well.. Could make bounty hunting/kidnapping a lot more reasonable. Definitely expecting more Rust/Day Z/Ark hostage shenanigans if so :D
  11. FluffyVonRage

    Ship Tactics

    Super-hornet combat is a lot like playing chicken.. Except you're sat in a truck covered in guns. I'd love to get better at group tactics though - Supported combat is always a lot more fun / less nasty surprises.
  12. FluffyVonRage

    Ghosts: Stealth, Ambush, and Minefields

    I suppose another important factor in Stealth ambush would be interdiction of enemy reinforcements - would be a shame to pick a fight with a known quantity of enemy, only to suddenly have bitten off more than we could chew. Of course it depends on which system we pick - nothing wrong with...
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