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  1. maynard

    Ive been semi afk for the past two weeks, what did I miss?

    we learned we can survive without our Dear Leader it's not like there's a schedule for SOTS videos anyway
  2. maynard

    3.7 Trade Routes

    min-maxing FTW you don't want an 'all-around' ship any more than you want an 'all-around' trade route
  3. maynard

    What I Hope RSI Learns From Other Games - Early MMORPG

    you might not get paid for killing them, but they're still NPCs, we'll figure them out, and it will get old the real action will always be PVP
  4. maynard

    Here's the thing about the future. Every time you look at, it changes.

    when I look into the future I see your avatar in my dreams
  5. maynard

    What I Hope RSI Learns From Other Games - Early MMORPG

    when I go to conquer a system, I want to fight other players, not NPCs if I want to shoot NPCs I'll run missions
  6. maynard

    Predicting the future of ship to ship combat

    a small ship shouldn't be able to disable or kill a large ship by itself small, maneuverable ships should be able to evade slow-tracking large ship guns and large missiles EMP should only work within range of a ship's guns, with strength proportional to ship size - a Hornet shouldn't be able...
  7. maynard

    Heads up for any content creators on You Tube

    nobody comment spams
  8. maynard

    Heads up for any content creators on You Tube

    it's a good thing
  9. maynard

    What I Hope RSI Learns From Other Games - Early MMORPG

    [WALL O'TEXT] what happened in Eve before the sovereignty mechanic was introduced was what became known as 'time zone ping-pong' Russians would take over a rich territory, log off and go to bed Euros would log on, take over the territory, log off and go to bed then the Americans would log...
  10. maynard

    What I Hope RSI Learns From Other Games - Early MMORPG

    Eve Online's longevity is due its appeal to two primal traits of human nature - our tribalism and our territoriality corporations are tribal units and the sovereignty mechanic allows them to make war for territorial control and the wealth that derives from it Star Citizen will have property...
  11. maynard

    Please don't like my thread-campaign

    so, you've developed a discriminating taste for K-Pop cultural victory achieved
  12. maynard

    Please don't like my thread-campaign

    more K-pop fiber for the health of the forums
  13. maynard

    Coming in Alpha 3.9: Prison Gameplay

    go to prison, get it stretched whether you want it or not 'immersive' gameplay, you could say
  14. maynard

    Ship for dangerous traderoutes

    you guys are discussing big ships like fuel and crew don't cost anything the energy required to accelerate/decelerate will always be proportional to mass this ain't Eve Online here
  15. maynard

    Coming in Alpha 3.9: Prison Gameplay

    latest Roadmap Roundup inquiring minds want to know - what will the soap dispensers in the shower stalls look like 900 years in the future?
  16. maynard

    Sixth anniversary of TEST Squadron and my membership!

    a hamster typically lives or two to three years so our Master of Hamsters must be overseeing the third generation keeping the TEST servers spinning congratulations, @SeungRyul!
  17. maynard

    Distance is its own reward

    cool story, Bro
  18. maynard

    Star Citizen 3.7 Platinum Bay & Dumper's Depot Component Finder

    excellent find, thanks for sharing
  19. maynard

    Hi guys :D

    so, was joining TEST an exception or just one more in a long string of questionable life choices? either way, you're in good company here welcome in
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