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  1. FZD

    SPOILERS: Idris Mission Strategies

    At 6:51 he is making the assumption that Chimalli shields has 21876 / 4 hp per shield face. However, afaik Chimalli has 21876 hp per shield face. 43752/2556dps would be 17 seconds. Think the most likely explanation is that the Chimalli has a very short, but not nonexistent, recharge delay after...
  2. FZD

    SPOILERS: Idris Mission Strategies

    Well, that just means you need to target the engines as well. 100k missile dmg is a lot to go around. or maybe you can blow up the bridge, that would be a good insertion point AND the ship isn't going to run around without a helm.
  3. FZD

    SPOILERS: Idris Mission Strategies

    One hammerhead with full Distortion Scattergun loadout getting close enough can get 238008 dps on the Idris, dropping the shields in 10 seconds. It can then do 123360 dmg with missiles. Now, few options here: Option A) Those missiles are targeted at manned turrets or the hangar doors. All but...
  4. FZD

    The Beautiful Big TEST Glossary of SC words.

    @SeungRyul Could we get this thread stickied or something? Or make a sub-forum for informative threads where us regular peons can't create threads, but this sort of well-curated informative threads can be moved there and people can still keep contributing via replies.
  5. FZD

    When you wake up after a TEST party and are too scared to move.

    If he stops by the quackbay, I can make sure he has both his livers.
  6. FZD

    CIG raised $800,000 on first day of Ares sale

    Ehh, I really like the idea of one big gun on the ship. However, currently S1 to S2 to S3 to S4 to S5 to S6 to S7 makes hardly any difference in dps, and I'm a spreadsheet kinda guy, so if it doesn't look good on paper I'm going to pass. Maybe they'll implement some mechanic later that makes...
  7. FZD

    So... staggered development?

    You're focusing on the wrong bit. You need to consider this: "every couple of quarters instead of every quarter". Every quarter is a patch. Every couple of quarters therefore is every second patch. So the teams are divided (possibly unevenly) to work on every second patch, but the work is...
  8. FZD

    So... staggered development?

    Well, they said the teams are - split on multiple delivery dates - Those delivery dates are couple quarters apart - But staggered so that we still get a patch every quarter I mean, I don't really see many ways to interpret that? Apart from there possibly being 3rd division that is already...
  9. FZD

    So... staggered development?

    Well
  10. FZD

    So... staggered development?

    Yes, certainly. I'd like that very much myself. At least we know that Idris, Javelin, Hull-C are being worked on (though at least Hull-C is currently waiting for some new tech from another team)
  11. FZD

    Here's the Crusader Ares

    Yes, I also suspect there will be some rebalancing. However, that only happens if people notice and talk of the problems with the current values, otherwise CIG might be fooled into thinking that no complaints means people actually like the current values.
  12. FZD

    So... staggered development?

    Well, yeah. I think few made the point that we'd get the things promised more reliably, tho as I said at the time, for that to work they'd need to adjust their promises to their actual velocity. They wouldn't really be 'moved around', they'd still be working on the same feature they've been...
  13. FZD

    Here's the Crusader Ares

    Well, with the amount and size of missiles an Ares has, I think it'll do enough damage thrice over to decimate Hull C. And sure, the Ares pilot doesn't really gain anything from it, but griefers rarely seek loot. Only destruction.
  14. FZD

    So... staggered development?

    Yeah, I was contemplating on mentioning that. Could be they're also moving the people working on these features to the team working on 3.9, which would probably be the logical choice. Then they'll move few other people to work on 4.0 and join the team working on 3.8 when they start working on...
  15. FZD

    Here's the Crusader Ares

    Yeah, which then means that Ares owners are going to be a bit disappointed. It's not a capital ship hunter, the Ion couldn't really even take out Large ships (Assuming they're using Sure Stop, their shields regen faster than Ion does damage. Those shields have no regen delay.) Then again, if...
  16. FZD

    Crusader Ares - Stats live

    Yeah, but even if you're on pip, they might just make a slight course alteration causing you to miss. Besides, anything better shielded than a Drake Buccaneer / Anvil Hornet F7C, and you'll need 2 hits within 20 seconds to damage them. Whereas if you had a ballistic weapon, you'd at least do 50%...
  17. FZD

    Here's the Crusader Ares

    Ares is specifically meant to fight against larger ships. If you try to use a laser cannon with 2k dps to take down shields with 774521hp that regen 7k hpps with regen delay of 0s, you're going to have a bad time regardless of what range you do it at. If you get up close and personal with a gun...
  18. FZD

    So... staggered development?

    Okey, so I was looking at the roadmap today. Staggered development would mean that 3.9 is halfway done, they've worked on it for 3 months, and they got 3 months to go. However, what I find kinda odd, is that there seems to be little to no progress on it. What's more, the cards that have...
  19. FZD

    PC Build Stream this Sunday!

    I'll be there. Randomly starting "NOOO DON'T DO THAT" bandwagon in chat. With no indication as to what "that" is. Hmm... well, my first advice would've been to wait until you can get a mobo with DDR5 ram and PCIe5 slots sometime next year (and maybe they'd release next gen CPU architecture as...
  20. FZD

    Crusader Ares - Stats live

    Well, all the gatling rounds that miss are just ~60dmg wasted. Every Laser cannon round that misses is ~2750dmg wasted. If you want to take out small targets, I think firstly, ballistics is the way to go, and secondly, gatling. Saturate area and eventually that nimble ship will lose a thruster...
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