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  1. FZD

    Guesses on the Caterpillar Reveal?

    That's weird, they could literally just use the current coordinate system with a few minor tweaks. Just select the bigger ship and transfer the smaller to the bigger ones coordinate field. If they're the same size, make the ship that is getting docked into the lead ship. The one we get in 2.6...
  2. FZD

    Guesses on the Caterpillar Reveal?

    Let me prefix with, I don't have a Cat, so I got no horse in this. But in any case, the cat has 4 very distinguishable sections of the hull that seem to be easily detachable, they even seem like they'd each maintain an atmosphere on their own. It's built to be a modular ship from the beginning...
  3. FZD

    I can haz PTU!?

    Sorry, it's going to be Friday to Sunday. You choose how many days you want to lose, Vodka decides which days.
  4. FZD

    Anyone else saving for Vega?

    That's weird, I've had quite the opposite experience. I like NVidia and all, but their performance seems to be tied to the software much more closely than AMD, so I can't get too many years out of an NVidia gpu. On the other hand, I'm still using an HD 6970, been using it for half a dozen years...
  5. FZD

    I can haz PTU!?

    Well, I got some bad news for you: There's been no news from CIG. There, I hope that helped.
  6. FZD

    My web app

    I had considered such a project myself. CIG doesn't share their map API atm, which is bit disappointing, but I suppose you can make due with some manual labor instead. If you want, we could work together on this. 3. Connie and freelancer are examples of Medium ships 5. Almost every ship...
  7. FZD

    The Ship Naming Vote-A-Thon (SEMI-FINAL, Group 2)

    I guess I'll shitpost for visibility. Nobody here
  8. FZD

    The Ship Naming Vote-A-Thon (SEMI-FINAL, Group 1)

    Aimless has a nice ring to it and would actually work as a ship name. TestShipPlsIgnore would've been my second choice tho.
  9. FZD

    Who will fill the rest of your crew?

    I will man my multi-crew ship with propaganda and bluff. When lacking suitable wooden dummies, I can also take some Test plastics.
  10. FZD

    Other Help me find a name for TEST Medics

    Who says it needs to be one Medical Corp. I say we can have many Corpses.
  11. FZD

    Avenger Spider

    If nothing else, cram those 10 guys in the prisoner pods. Then just land, and star opening pods and figure out how to get them all some weapons and armor. It'll be fine
  12. FZD

    Avenger Spider

    With all the modules and additional equipment for the ships being designed, some additional life-support equipment could very well be an option tho. So you could, perhaps, retrofit a freelancer to fly few passengers or whatnot.
  13. FZD

    MISC is BEST guided missile? More than one use?

    I wonder how many freelancer crashes it would take to alter Port Olisars trajectory... TEST assemble!
  14. FZD

    Avenger Spider

    Bengal is the best dropship, you can probably fit our entire Org in it, and a few dozen Ursa rovers and a couple of firefly bike-gangs to top it off.
  15. FZD

    CRYTEK CONCERN THREAD

    Hmmm... So Crysis 3 was a huge financial failure with a development budged of 66 million, and only 205 thousand copies sold first month after the release. To make profit there, they would've needed to sell each copy for over $300. Now, the development of Crysis 3, they had about 150 people...
  16. FZD

    This Week's Concept Sale - MISC Racer The Razor

    What I would like to see, is a line of ships designed to join together into a dynamically scaling hive -like ship. But that's not going to happen.
  17. FZD

    Other Help me find a name for TEST Medics

    Hmm, I liked Testics (or Tesdics with the d pronounced a mix of T and D) Testaid - because it's better than coolaid The Red Squardon Red Reapers
  18. FZD

    I'm baaaaaack!

    I like how everyone here has hundreds of forum posts I mean, welcome back.
  19. FZD

    2.6 Issues vs Fixes

    Yeah, me too. Want your caterpillar, that is.
  20. FZD

    2.6 Issues vs Fixes

    So, those that have been looking at the production schedule report lately, have no doubt noticed this interesting graph: That's right, the hard working CIG devs have resolved 164% of the created issues. Good job! I think this bodes well for the release of 2.6.
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