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  1. Shadow Reaper

    MISC Fury first look! Here it is!

    Super useful if it’s that tiny but includes a Q drive. Without one, not so much. Moving a carrier within striking distance of a short range fighter with an Atlas drive leaves the carrier relatively safe. If a carrier has ships with no drive, it needs to put its nose right in the nasty. Without...
  2. Shadow Reaper

    MISC Fury first look! Here it is!

    Apparently there will be a bomber variant as well, so this is looking like the Talon. This guy is guessing no Q drive. That could be. . . View: https://youtu.be/GX1Yiwl6IuA
  3. Shadow Reaper

    MISC Fury first look! Here it is!

    I have always loved the whole Bubble Fighter design as seen in Lost In Space, Oblivion and especially Cowboy Bebop. I would not be surprised if it has 4 S2, and comes in under $100. Certainly CIG could get more but this is competing with the Arrow. My guess is it totally lacks handling in...
  4. Shadow Reaper

    Insurance and “rare” Components

    The only variability I recall about insurance was whether places like Grimhex would supply insurance for pirated ships at hugely inflated prices. I don’t even know how many years ago we switched to include insuring non-stock items. That was not however the original activity. IIRC, it was only...
  5. Shadow Reaper

    Insurance and “rare” Components

    I can't honestly say whether it will create more troubles than we can manage or not, but certainly it will cause huge problems. The one thing I can say is that we have to see these things come into game sometime, and without CIG's sense of what will be implemented when, its really hard to say...
  6. Shadow Reaper

    Insurance and “rare” Components

    Absolutely yes, and you can see immediately how complex this all is and why CIG will certainly need to leverage AI to get a workable solution.
  7. Shadow Reaper

    Insurance and “rare” Components

    I understand, but all of the economy will be adjusted when we hit Beta. Hauling profits will necessarily be raised,at least in dangerous space. (Note we don't even have the distinction between safe and dangerous space yet.) Like it or not, CIG has been clear that they intend all haulers...
  8. Shadow Reaper

    Insurance and “rare” Components

    Forgive me for not having read your post, but I need to ask, you do realize the reason CIG has given that you can't insure cargo is that no players would then hire escorts and turret gunners, which is the play they want to support. If there's no threat of losing cargo then there's no excitement...
  9. Shadow Reaper

    Happy Birthday Marcsand! 🍻

    Happy Birthday, Righteous Ace!
  10. Shadow Reaper

    Roadmap update

    It's all a true story. The coffee machine in the Antares grinds and perks coffee picked only on active volcanos. Six natives died to pick your cup of coffee. It's all true. I know because I found it on the Internet.
  11. Shadow Reaper

    I wish...

    Last I heard, it is still the plan to do some limited crafting on specific crafting benches, as found in only a few ships including the Carrack, as well as several kinds of facility. IIRC, Grimhex is supposed to contain workbenches in the future. The plan was to allow perks to weapons, etc...
  12. Shadow Reaper

    Insurance and “rare” Components

    Yes, but it is a necessary precursor to perishable sub-components like sensor buffs, so the earlier we make this switch, the sooner we move to things like replaceable component sensors, which is something many have waited on for years. No, if you'll recall; the original intent was to not insure...
  13. Shadow Reaper

    Insurance and “rare” Components

    View: https://youtu.be/Z4VbP9KqgKY
  14. Shadow Reaper

    So where is "master modes?"

    Keep in mind that armor is already partially emulated by the very varied hull point values assigned the ships. When we move to armor, those hull values will be broken down to armor on specific locations that once pierced, allow weapons to damage specific components instead of going into a...
  15. Shadow Reaper

    The Return of the Rangers

    So Disney finally makes an explanation as to why Mando season 3 lacked depth. It's because Dave and Jon were forced to rewrite so much of it to remove Cara Dune from the story. Now that Kathleen Kennedy is out, Dave and Jon have written Cara Dune back into Mando season 4, as well as writing her...
  16. Shadow Reaper

    So where is "master modes?"

    That's it exactly. Dogfighting is dead. Today's IRL combat is to get in range, fire missies and fly away before you opponent can spot you. Fighters don't fight, and they don't actually pass one another anymore. America's most recent air-to-air missiles are gong to make that a thing of the...
  17. Shadow Reaper

    So where is "master modes?"

    Yes, this is what we all signed up for because those who understand physics, know that player interactions would not happen in a playground with an arbitrarily high velocity of the ships. Not only this, but players would be crashing into things like planets just as they do when driving in the...
  18. Shadow Reaper

    So where is "master modes?"

    It's all about choices. Despite most prefer fixed over gimbaled on agile craft, many still use gimbals. It's Burger King--"Have it your way!" It's a broken analogy. You can't use dragsters for daily use. They're designed to hit their heat limits in just a few seconds. After that they go...
  19. Shadow Reaper

    Permanent fleet planning question

    My guess is the number of ships players will fly often is just 1-2. They'll decide which activity they enjoy most and do that regularly, with a side distraction. Probably everyone wants to own 1 ship of war, be it a fighter, bomber or even a Reclaimer they fly with a clean up crew--everyone...
  20. Shadow Reaper

    The Lynx rover

    I would have been much more impressed if it were loaded down with next level scanning or medical.
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