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  1. Shadow Reaper

    Can someone explain how to employ stealth, and the limits of its usefulness?

    I guess that sounds reasonable. It is pretty rare for erkul to be wrong, but the devs have never said how they measure distance to a ship for EMP. BTW, I think the guy making the vids above was mistaken when he said he was running distortion scatterguns, since there are no S2 distortion...
  2. Shadow Reaper

    Can someone explain how to employ stealth, and the limits of its usefulness?

    There are several things about the vid I don't understand. Why are there 2 weapon signatures instead of just the one chin mount? Makes me wonder if he's still flying the Carrack remote turret on his chin, but I thought that was over ages ago. He did walk around in the vid below and there was...
  3. Shadow Reaper

    Can someone explain how to employ stealth, and the limits of its usefulness?

    Honestly, I see more vids of Sentinels doing bounty missions than any other ship. Opinions of proper loadout vary wildly, but in general: If you load the XL-1 military grade A drive, when bounties jump you can usually jump after them, arrive before them, set in stealth and drop 37k points...
  4. Shadow Reaper

    Tobii Eye Tracker review

    No hidesies. Give. What edition and which campaign D&D? From Greyhawk after it's been all downhill. News flash: some people complain that 1st edition was unbalanced since humans don't get the perks the other demi-humans get, but don't have max levels. Guess what, that was part of Gygax's...
  5. Shadow Reaper

    Vanguard wish list

    Well, CIG did fundamentally change what transports are capable of when they added all the missiles to the Cutty. They changed the notion that military ships do not carry cargo when they added cargo carrying ability to the Valkyrie. CIG changed what fighter turrets can do when they added the...
  6. Shadow Reaper

    Can someone explain how to employ stealth, and the limits of its usefulness?

    A few additional observations: Although all sensors are currently omni-directional, the plan is to have very highly directional sensors in the future. Once we get swappable components for radar and sensors (looks they'll be a single package) you'll be able to choose if you want directional...
  7. Shadow Reaper

    Great Guns Tutorial

    I especially liked the note on setting gun convergence at time index 25:40. Did you know you need to reset this each time you log in? View: https://youtu.be/G319oPcUQVw
  8. Shadow Reaper

    Vanguard wish list

    It's interesting that we see the turret solutions differently. My real issue is that on many, many ships CIG has placed turrets in order to foster group play and the turrets often don't provide adequate reason to use them. I get that CIG wants to do like Star Wars, and generate a WWII bomber...
  9. Shadow Reaper

    Tobii Eye Tracker review

    I really like this guy's work. View: https://www.youtube.com/watch?v=aFN4HajMUPI
  10. Shadow Reaper

    Vanguard wish list

    So, with Scorpius we were reminded that other heavy fighters are going to get a balance pass. With 8 S3 weapons the Scorp has raised the bar and the Vanguard should see some sort of enhancement. Note that when they added missiles to the Cutty the Vanguard got no balance pass. When the...
  11. Shadow Reaper

    Armory

    Not wild about it, but you might like it more than I do: https://armory.thespacecoder.space/ Would love to see it combined with this: https://docs.google.com/spreadsheets/d/1LZhGuu_PFHLis5myKC7uh61wC6bTK28TPE10PGNV-a8/edit#gid=2128480749
  12. Shadow Reaper

    PC v PS, longitudinal price comparison

    If you can get your hands on sufficient pre-2010 PS3s, you can gang them together into clusters that will run linux very fast and would make a decent gaming platform. Unfortunately, Sony nerfed the ability to cluster PS3s back a decade ago. https://en.wikipedia.org/wiki/PlayStation_3_cluster
  13. Shadow Reaper

    All about 3.14

    The shield emitter and armor upgrades are supposed to make placed shots and heavy ballistics on large and cap class vessels useful. That doesn't mean any ship will come down easier or harder. No matter what they do with placed shots, they'll balance afterwards. I think the thing to take away...
  14. Shadow Reaper

    All about 3.14

    Salvage was not moved to 3.15, but rather 3.16. https://robertsspaceindustries.com/comm-link/spectrum-dispatch/18148-Roadmap-Roundup-May-19th-2021
  15. Shadow Reaper

    All about 3.14

    Yeah, I saw that much, but thanks for sharing the condensed version. Em. . .there was this: View: https://www.reddit.com/r/starcitizen/comments/nggdhy/314_looks_pretty_empty_after_latest_roadmap_update/ &^$)#!
  16. Shadow Reaper

    All about 3.14

    I couldn't finish this, it was so disorganized and boring. I can't hel- but hold a little resentment when people put up unedited, crappily planned, waste-my-time vids and this was yet another. So I didn't see the end but it looks like they gave no info on the huge update on sensors. Still no...
  17. Shadow Reaper

    Attention all Gamers

    Pong. I thought I was the only one who remembered Pong. Atari, 1972. . .where were you?
  18. Shadow Reaper

    *BURRRRP* Heyy you *Hick*

    Welcome!
  19. Shadow Reaper

    Railen Q&A, Hull B Change

    They didn't know for sure what they want to do with the Hull series and the C is the only one that's seen development, however; I think Hull B was always planned to be 2 people. It has both pilot and turret weapons. The main issue with the A, B and C is small, medium and large components. The...
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