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  1. Shadow Reaper

    135k aUEC/hour killing bad guys

    Why do you assume it is an exploit? For now, this is the way the game is planned to work. No one can lock their doors and if they could, you'd need a breeching charge just to get onto the 890, which is not yet in game.
  2. Shadow Reaper

    Stealth Recon

    I'm having this conversation elsewhere, and was asked "why use all the same drive"? Well because this is necessary to move as a group at optimum speed, and because if you don't then any micro-jumping you do across the battlefield will spread your groups all over. I dunno who has observed much...
  3. Shadow Reaper

    Missile Update

    Okay so are the missiles not one-shotting because of reduced damage, or are the S3s not hitting as often as they used to? The calculators show missile damage that ought to require most small targets to get hit twice by any S3 missile. So is it a fair bet that 2 S3 missiles will kill most small...
  4. Shadow Reaper

    Missile Update

    Vid from 2 years ago shows Thunderbolt III missiles one-shotting Blades on every launch. Is that still true? How are players doing evading S3 missiles?
  5. Shadow Reaper

    Stealth Recon

    Thanks for that. I don't understand the engine overheat trouble. Were both coolers turned off? Hardpoint shows a single Snowblind unable to cool at 100% with all engines active, but 2 Snowblinds can do that quite easily.
  6. Shadow Reaper

    Stealth Recon

    I am always astonished at how many pilots fly Sabres without ever using their stealth capabilities. Yes, but I also like this calculator since it shows numbers of a whole class at a glance: https://www.erkul.games/calculator It does not however show some figures,like the EM of a cooler. I do...
  7. Shadow Reaper

    135k aUEC/hour killing bad guys

    Just reminding for those who want to stow some cash, but don't want to fly transport. The 890 Jump mission is easy to do in any ship: View: https://youtu.be/CD4fBV_gKmc and apparently now pays 45k: View: https://youtu.be/GqlVVxWKTKY I still haven't seen anyone do it with the Demeco, but...
  8. Shadow Reaper

    Stealth Recon

    Yup. Three weeks cloistered away. . . .help me. . .!
  9. Shadow Reaper

    Stealth Recon

    I think because CIG designed the Q Drive dynamic the way they did, what we will find is that some degree of homogeneity is going to be useful. I would not only suggest attack groups all be of the same size, but all use the same Q drive when possible. The smallest ships will require special...
  10. Shadow Reaper

    Stealth Recon

    It appears so. I test all small ships with the same stealth loadout, under the same conditions: weapons all down, a single Slipstream reactor running, a single Snowblind cooler running, no shields nor Q drive running. So using this baseline, which is as low as I can equip them, you have EM...
  11. Shadow Reaper

    What is your current in game red headed stepchild fleet ship?

    Point is, they'll find a dynamic that works. It's the same with everything. Right now missiles and torp damage, tracking range and flight range are all screwed up. What we have to suppose is one day there will be some rhyme or reason to them. For now, missiles are so screwed up no one would buy...
  12. Shadow Reaper

    Stealth Recon

    IMHO, the Raven is he sexiest ship in game, but it is very slightly slower than a Blade (which is fatal), and under full stealth still has an EM sig five times that of an EX. Honestly, if you don't plan to use the EMP, the Raven is seldom a good choice. The standard Sabre is a much better...
  13. Shadow Reaper

    Stealth Recon

    Well, the EX is designed for stealth and recon. That's why it is an EX. Note too, the Eclipse while stealthier, carries the same small array. If you want a better array for a small ship you need a turret, as with the Tracker, and the Long Look uses a parabolic dish so it is only longer...
  14. Shadow Reaper

    Stealth Recon

    I think all your examples are of scenarios that are a problem for any stealth recon mission, regardless of what you send. There is always a possibility of being detected. The choices of scout craft remain however. You could choose a Hornet Tracker, and with that Long Look radar you'd...
  15. Shadow Reaper

    Stealth Recon

    If I understand your objections, I sympathize. There is as of yet, no standard unit to measure scan ability (sensitivity), for RCS, EM or IR, but all of these are measured in energy over distance. So for example, joules per meter is such a unit of measure, and would be some ridiculously small...
  16. Shadow Reaper

    Stealth Recon

    So I'm again digesting the numbers on the Stealth Recon role and thought I should report my findings concerning what craft are really best for this. My findings are interesting. Let me start by reminding what the stealth recon role is all about and then explain some numbers. The goal of all...
  17. Shadow Reaper

    What is your current in game red headed stepchild fleet ship?

    These game dynamics are far from settled, but what I described is what CIG described when the Nautilus first came out. They also noted that fewer mines were needed because they are mobile and will migrate to attack nearby ships. They did stipulate mines last several days--probably about a week...
  18. Shadow Reaper

    What is your current in game red headed stepchild fleet ship?

    There will be half dozen systems around Leir that should make perfect Vanduul hunting, and at least as many around Orion. On top of that are all the adjacent Vanduul systems, which is where I really want to go. I totally have a hankerin' to develop a secret base inside Vanduul space from which...
  19. Shadow Reaper

    3.9 question.

    Three Tally's can knock out the Idris' shields, so seems likely to me 7-8 Tally's will kill it. And lets face it, for the bombers to be worth anything in game, something like this needs to be so. Tally's are slow, easy to spot, and not especially well defended. If enough of them get in range...
  20. Shadow Reaper

    What is your current in game red headed stepchild fleet ship?

    I know people are tempted to think this will be tame or boring gameplay, but I doubt that is true. Most places you'd want a minefield are dangerous places, and laying mines without detection is going to be a specialty skill. Then there is all the repair/replace dynamics to consider. It...
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