I think this is a fallacy in the argument. While it is true that everyone pays into it vs a smaller pool with private insurance they both suffer from the same issue that those same individuals also withdrawal from it and often in far greater amounts then they contributed. It's only soluble due...
Indeed, then the question is the expectation of medical health care by those requesting on the system reasonable or supportable by those contributing or all of the current systems going the same way as Japan.
While this is correct on how its currently working with in the individual level. The question is both the American and Canadian do not pay into the system over their career the amount they take out over their lifetime. At what point does it become no longer economically feasible to support the...
I can see what I said needed to be rephrased as it seems to have elicited an answer that was not what I was going for. While it is easy to say insurance or the government will pay for all the medical care you need the question is where does the money come from to pay for everyone's medical...
Not suggesting that ships be fair. I am suggesting that ships have pros and cons and not a linear progression. I am saying that bomber fleets should dominate large and capital ships while being fearful of fighters and fighters not really have any sort of impact on large capital ships should be...
My concern with this is that it creates a linear progression as it nulls any of the smaller ships. While the argument can be made that the larger ships will require crew but we know that the crew functionality will be able to be done by AI even if not as well as a player it will still allow...
In fact thinking about it. Given the length of time without beer, I think you not only need beer but the support staff to help nurse you back to health and so the whole beer team shall be air lifted to your current position.
it seems like this has been very common on all of the new ships coming out and I hope its just they are not adding them at the moment due to not known how the mechanic will work and realizing no need to make something they will need to fix later.
Sort of. While it is true that ones computer only processes a scene so fast (often as fast as the fps) the network updates are on a tick rate (often limited to 10 ticks a second form server 30 ticks a second to server due to console limitations , CS is so good due to it often using 60 ticks per...