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  1. FZD

    BMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM

    Well, here is my updated CCU chain to BMM (Gemini to BMM was bought when BMM was $350)...
  2. FZD

    So will Pyro 3 be the test homebase?

    Hear hear! It's also lot easier to blot out the sun in the dark recesses of the Vanduul space. What with, them already being quite dimly lit. So I believe this is also one of the more practical solutions.
  3. FZD

    BMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM

    Don't worry, if you want to get it as a pledge but are worried it'll now be ill-affordable, let me tell you a little story because I was feeling the same way a few years ago. At that point, I had backed SC a bit, I initially had not even considered I might be dropping $250 in a single game...
  4. FZD

    BMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM

    :love: Yeah! I'm planning on keeping a Hull A in the hangar, I've been crunching some numbers and it should fit. This would allow me to set up the bazaar and then go around the planet trading on the minor locations. All the while that market churns money. "Yo dawg, I heard you like trading, so...
  5. FZD

    BMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM

    But that's not at all what I was saying. At no point have I stated that there would be some sort of artificial limitation on what you can sell, but BMM will mostly be landing to sell, while the Kraken will mainly stay in orbit to sell. This naturally leads to two very different types of...
  6. FZD

    BMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM

    Different items being in demand at different places is most certainly SC game design. Now, I'm not saying you couldn't try to sell an assortment of chaff to a community of NPC farmers, I'm just saying that someone who owns a ship might be more inclined to buy it, and that when your primary mode...
  7. FZD

    BMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM

    Oh, yeah, now that you mention it, I can sort of see it. Like, land on A0 on Olisar, people will be like "Oh hey, a bazaar is stopping by" and the players at the very least will venture out to the landing pad. Get in your ship. Then you close the doors. AND KIDNAP THEM. PERMANENT CUSTOMERS...
  8. FZD

    BMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM

    Interesting, good to know. Harbringer -> Caterpillar actually adds nicely to the end of my longest CCU path. Now if only it was a modest $40 bump, that'd be perfect. Need to get to $5 below Gemini.
  9. FZD

    BMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM

    I got to say, I'm so great at naming threads... lmao :glorious: Really? How'd ya figure? I meant like, at the time there were no threads discussing the latest information on BMM as far as I could tell. I know we have something like 500 old threads, I've probably started a good number of...
  10. FZD

    BMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM

    I was rather curious about the hangar, and well, I was crunching some numbers. So I couldn't find the size of a landed Banu Defender, but from a few landing-gear-animation videos I think I got a pretty good estimate, it goes from 33.5x13.2 to 22m x 22m. Then there is this picture Which I used...
  11. FZD

    BMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM

    CitizenCon2951 Ship Talk - BMM There you go.
  12. FZD

    BMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM

    Let's focus on that Hangar for a bit there, it can fit a BANU DEFENDER inside of it. Which, I mean, of course because it's a Banu Merchantman, but the thing about Banu Defender is, it's freaking huge as far as small ships go. 33.5x13.2x4, though it folds a bit when landed. However, if the hangar...
  13. FZD

    BMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM

    Seriously, no BMM thread yet? Okey, well, I guess I'll start one. So, short of it: 2800 internal cargo, Markets Hangar Bunch of weapons Point defense More weapons Did I mention weapons?
  14. FZD

    2nm transistors

    Hmm, interesting. Look here: 1971 10 000 nm - 1981 1 500 nm 15% of previous 1991 600 nm 40% of previous 2001 130 nm 21% of previous 2011 28 nm 21% of previous 2021 4 nm 14% of previous (4 nm is mobile processor, but...
  15. FZD

    Anyone think the Kraken without pads and more guns is pretty sweet?

    I don't think the Drake design philosophy was to make piles of junk fly, I think it was to be highly utilitarian. Just hyper focused on the task and nothing else. So if it's a Drake version of battleship, I figure it'd be like a thick, solid piece of metal with big guns and an engine. Maybe some...
  16. FZD

    Roadmap Roundup

    The only mention of it is for the ships though: The words used are cargo and packing, as opposed to just storage and storing. If it was a mistake and they meant that you play Tetris with the goods against your hangar wall, well, then that's a mistake they repeated twice, and in two different...
  17. FZD

    Roadmap Roundup

    Rounding up the roadmap gets my thumbs up, but I don't understand how it got so square to begin with. Hmm, "allowing players to buy cargo and send it to their hangars, then maximize their cargo storage space by allowing them to pack the goods themselves." That's pretty interesting tbh. There...
  18. FZD

    Nautilus Escort

    Yeah, I don't really know what you'd want to use as lookouts either, I figured that quantum interdiction might work since, well, that way you ensure they got like 20-30km to fly, giving you around half a minute of advance warning. But maybe something like Endeavor with huge satellite dish...
  19. FZD

    Nautilus Escort

    I'm not really sure what the situation would be, but I think that for minelaying operations you don't want escorts, you want lookouts. You're not going to continue laying that minefield under fire anyhow, that seems like a quick ticket to blowingyourselfup-land. So maybe like 2-3 Mantises 15km...
  20. FZD

    Happy Independence Day!

    Happy late 4th of July, and a very baquette early le 14 juillet!
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