defining organizational structures at this point is putting the cart before the horse
how we should organize depends on what the game allows us to do - which we have very little knowledge of
for example, how many of us will be able to fight together in an instance?
whatever the answer is...
It's still not clear to me what is going to be the conflict driver between orgs. We definitely need one. But feuds over piracy won't be epic enough to escalate. We need scarce resources to compete for. How you make that happen without allowing players to corner the markets is a serious game...
I expect piracy in the PU to be like it is IRL off the Horn of Africa. Crews ships and cargoes will be held for ransom.
So the question will be whether the ransoms cover the losses to bounty hunters and angry, vengeful orgs.
But lots of pew pew pew
so technically, @Munken won the thread by shutting it down before anyone could 'like' his post
this is blatant abuse of mod powers
how will the shiptoasters react?
check in often to find out