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  1. Ayeteeone

    Star Citizen 2022. High hopes, low expectations.

    Been feeling for a while now that when it happens, we will get more than just Pyro. The gameplay reveal at CitizenCon demonstrated a very important point - that there is more content going into these systems than just the landing zones listing in the ARC Starmap. It will be awesome (and...
  2. Ayeteeone

    what is yalls opinions on org taxes?

    Taxes..??? I'll figure my own donations to the beer fund, thank you very much AND You can pry my calculator from my cold, dead hands... (which happens a couple of times a week in this patch, at least, and as I have yet to make it back to my body, it's there for the taking). @Lordgarrett99 not...
  3. Ayeteeone

    Second thoughts on the Odyssey

    Some mostly coherent thoughts on your questions.. Corsair is very unlikely to fit in an Endeavor. Cutty is supposed to, Apollo has been hinted as 'possibly'. 600i is getting a major interior rework to include a med bed. The gameplay provided is expected to go well beyond what the Corsair will...
  4. Ayeteeone

    New Years resolutions 2022

    To engage on Discord, and get back into the TEST events. There are folks here putting a lot of effort into the "GAME" aspect of TEST gaming. Other 'resolutions' are already happening as actions :)
  5. Ayeteeone

    🎄Merry Christmas (TESTivus)🎄

    Merry Christmas to all, and to all a good Holiday Season, whatever you prefer to call it. For all of you who engage here on the forums, THANK YOU, for the gift of your time and thoughts. I shall be TESTing some fully leaded eggnog in your honor tonight today immediately.
  6. Ayeteeone

    Drake Cutlass Steel?

    Part of the problem at hand is that CIG has not fully explained the injury levels and related treatments. So, more to come. Conceptually though, it seems to run along these lines - medpen = mask symptoms multitool = mask symptoms with less chance of overdose magic med raygun = better healing...
  7. Ayeteeone

    Ares Ion is nerfed to crap in the PTU

    Hey.. now there is an idea. They might be expensive LTI tokens, but since they are paid for... hmmm. I do have a BMM ccu that hasn't been used yet..
  8. Ayeteeone

    Drake Cutlass Steel?

    No. SCM is mostly irrelevant in gameplay at this time. Do not know if it will be emphasized more in the future. The Cutlass Steel is currently limited to 900 m/s in afterburner. That's over 100 m/s slower than the Sentinel, Hoplite and Harbinger, and over 200 m/s behind the Warden. I can see...
  9. Ayeteeone

    Drake Cutlass Steel?

    Retracted for typing without paying attention - Anyone taking bets on what the nerf will be? "Because it's made of Steel, it doesn't actually need any shield generators.. for balance, you understand". @Shadow Reaper - The Hoplite has a bigger gun on the nose, 2 shields, redundant power...
  10. Ayeteeone

    Ares Ion is nerfed to crap in the PTU

    He's out near the end of the range, so with that in mind what he shows seems pretty accurate. Roughly speaking anything over 1km I can be inside the pip and watch 4 or 5 shots slip past the target. Getting closer helps of course, but that's not the Ion's forte. The Ion will work fine in it's...
  11. Ayeteeone

    Ares Ion is nerfed to crap in the PTU

    Not fake. Either the spread or the Aim Assist has been altered. Source - me, after several hours in PTU last night.
  12. Ayeteeone

    Best Weapon for Redeemer Turrets?

    @White Lando I'm running CF-557's on the Redeemer's main turrets. Same velocity projectile as the stock gatlins; at size 5 you are limited to 700 m/s until further notice. Being lasers, it becomes easy for a small crew to run up a string of bounty missions in short order, or physically beat...
  13. Ayeteeone

    Grappler Ships

    There was quite a bit of discussion when tractor beams came into the game for the multitool. The idea CIG expressed at the time was that if the ships shields are up, a tractor beam would have a very difficult time holding on to a ship. If you go back and look at the Q&A for the SRV you should...
  14. Ayeteeone

    Post IAE damage assessment survey and survivor trauma recovery peer group

    Very much in agreement @Sayora I may be in the wrong group now.. as this season, no new cash was spent. Even credit was selectively applied, although my hangar is pretty much out of tricks for the foreseeable future. Take hope folks! It can be done!! In the meantime, I'll join you with a shot...
  15. Ayeteeone

    Ares Inferno first look!

    I've sworn off blondes.. being one myself, it's too much work. But you said a magic word there, Guinness...
  16. Ayeteeone

    Ares Inferno first look!

    True. Would be more accurate to say that not all of its intended targets are in the game yet, and the systems (armor, physicalized damage, proper distortion effects, engineering etc) are still in development. I rolled all that up into one horribly generalized statement. Less coffee or more...
  17. Ayeteeone

    Ares Inferno first look!

    Would suggest taking Camural with a grain of salt. If you don't have any on hand he'll supply it for you. Both Ares currently are on par with the Cutty, Freelancer, Valkyrie and Hurricane for maneuverability. Forward accel has also been reduced to around 15g's, which is still fun. As a...
  18. Ayeteeone

    Ares Inferno first look!

    Agreed.. the game is slowly being moved in that direction, where support ships will be as useful/necessary as the damage dealers for group play. A Vulcan, Terrapin, a couple Ares and Vanguards could become a highly effective hunting patrol. As to the Ares being exceptional; gonna voice the...
  19. Ayeteeone

    Ares Inferno first look!

    In tonight's PTU patch (7871074) the accelerations and handling have been tuned.. less forward accel (a mere 15+G :) but considerably better handling. I found the original tuning frustrating to fly; this is much better, and I was able to hammer both models through Pirate Swarm. The Ion took 10...
  20. Ayeteeone

    Redeemer vs Warden - thoughts?

    Agreed, but the Singe never worked reliably in game, and the server tick rate was the culprit normally pointed to. Some of the laser cannon had velocities that were much higher than current as well. Right now I think that the overall nerf to everything (shields, guns, and ship agility...
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