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  1. Shadow Reaper

    Why are ships so hard? (this may be a shitpost)

    Agreed, but I would note that it is so very specific, such as things like the Panthers draw I57.5 per second; that I think the data must have come from CIG. How could anyone have measured such a thing so accurately? Also there are columns for data that don't exist yet. No one merely compiling...
  2. Shadow Reaper

    I was told to farm likes here

    What do you do with likes once you grow them? Can you replant the seeds? Can you sell them? Do they grow into loves?
  3. Shadow Reaper

    Why are ships so hard? (this may be a shitpost)

    All your theory crafting is base on actual experience and helps a great deal. For instance, I did not know you had a control over where to put your available power. That does indeed imply a pool of power as a resource that can be allocated, and confirms the notion that there would be lots of...
  4. Shadow Reaper

    Ship advice

    That is so awesome.
  5. Shadow Reaper

    Why are ships so hard? (this may be a shitpost)

    Cool. According to the chart I've been using they should never overheat, so I am disappointed. The low fire rate I can handle for the sake of increased raw firepower and range, but not the overheating. I was thinking of putting 6 Sledges and 4 Panthers on a Redeemer and now I am all put off...
  6. Shadow Reaper

    Ship advice

    So all the "VNCL" weapons on the table are Vanduul and not available to players? That would remove the option of that nice Blade Plasma Cannon I've been looking at. And even once we can hopefully capture Vanduul ships intact, they would not modify for UEE ship use, unless CIG changes its...
  7. Shadow Reaper

    Why are ships so hard? (this may be a shitpost)

    I wish I had found this post before I started a new thread on the subject, but let me recommend the other thread anyway. I think that chart does actually explain what may be the case if indeed the notion of a "pool" of energy is correct. It should be easy to verify the contents of that table...
  8. Shadow Reaper

    Ship advice

    And I take it there is no way to get your hands on these guns except capturing the fighters that sport them?
  9. Shadow Reaper

    Understanding the Weapons Table

    https://docs.google.com/spreadsheets/d/1nU2Ten4SWLfPrB92PsuJ2xNEevBDc5Rkqr7jsusGUAE/edit#gid=278523881 I'm still trying to understand what I see and in particular what "Power Limited DPS" means. I am not certain but it appears something like the following. It appears most weapons have a power...
  10. Shadow Reaper

    Ship advice

    850 DPS according to the chart. You're saying the Glaive carried two of them?
  11. Shadow Reaper

    Ship advice

    http://starcitizen.wikia.com/wiki/LR-620
  12. Shadow Reaper

    Why are ships so hard? (this may be a shitpost)

    Could be they're just not in game. Several months ago I read an analysis and the guy was calling them "the best S3 weapon". Was not a bad analysis. It's on this chart: https://docs.google.com/spreadsheets/d/1nU2Ten4SWLfPrB92PsuJ2xNEevBDc5Rkqr7jsusGUAE/edit#gid=278523881 If anyone can...
  13. Shadow Reaper

    Why are ships so hard? (this may be a shitpost)

    This was true in Mechwarrior too. In fact, PPC's were just notorious for their ability to miss opponents, and drivers would not even try to hit fast targets with them. Using a fast or slow weapon changes the way you see the battlefield and the way you fight. Why are the Panthers so popular...
  14. Shadow Reaper

    Why are ships so hard? (this may be a shitpost)

    It reminds me of learning to play pool. Once you can aim and shoot you know half the game. The hard half, the part many casual players never even begin to explore, is cue placement or where you leave the cue ball after you shoot, so you have easier shots and can shoot again and again. Same...
  15. Shadow Reaper

    Ship advice

    SC appears to be set up very similarly to the way Mechwarrior and before it, Battltech, were designed. In fact many of the weapons are the same. Energy weapons have the benefit that they never run out of ammo, so if you're flying into missions like deep penetration, where you don't know you...
  16. Shadow Reaper

    Ship advice

    I think subscribers can fly Sabres for free this month, but you can't put whatever weapon on you like. You have to fly with what they give you, which is what is described on the ships comparison page. Is that right? BTW, I just saw a vid with DanGeesling flying 4 S3's on his Sabre, and it is...
  17. Shadow Reaper

    Ship advice

    Can you take a moment please, and tell us what the difference is between flying this radar and the standard radar, and then how it affects your flying? Not just what it looks like in the hud, but how you use the extended ability of the Long-Reach? I am fascinated by the whole EM warfare thing...
  18. Shadow Reaper

    Why are ships so hard? (this may be a shitpost)

    LOL. . .such a great way to wake up gulping coffee and misting the plants when it comes out my nose like that. Yes, by all means. I think they may be highly underrated. Their stats are very different than the 3MA, but they are not technically as different as you might imagine. If when the...
  19. Shadow Reaper

    Ship advice

    A wise man in my position--one who has never flown in SC--would not answer this question. There are plenty of experts here. I will however capitalize on my ignorance for once and share an opine that has served me well in similar games. Firepower, speed, agility, range, range of weapons...
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