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  1. Shadow Reaper

    Is Killing Justified in Star Citizen?

    We hear this a lot, but I am pretty sure CIG is on record that UEE ships do not have a self-destruct, only Vanduul ships. Also, there is a plan to hugely inconvenience players when they die--no details forthcoming yet, but this is intended to thwart the kind of solution you're proposing...
  2. Shadow Reaper

    The antisocial trend in MMOs

    And earlier still. "Father, forgive us our trespasses as we forgive those who trespass against us."
  3. Shadow Reaper

    The antisocial trend in MMOs

    I think two things: First, I think that whenever I am tempted to view the common man with contempt, it is wise to focus for a moment on my own shortcomings. It's much easier to excuse others with them currently in mind. What I can't then excuse I need to forgive, and as a huge recipient of...
  4. Shadow Reaper

    Is Killing Justified in Star Citizen?

    So if a player steals your ship, and the only way you can see to get it back is to kill him, you can't get your ship back? Or you're being boarded. You have no melee weapons that disarm or disable, but you have a gun that will kill. You can't shoot back if they're human?
  5. Shadow Reaper

    Is Killing Justified in Star Citizen?

    Yes well, suppose we were to do any analysis correctly and decided in advance upon some ethical theory or another we could agree on, perhaps like graded absolutism (very popular since it is very strong.) So when values come in conflict, the moral thing is to support the "greater" value. So we...
  6. Shadow Reaper

    Is Killing Justified in Star Citizen?

    I think the ethics behind this is hopelessly complex and far too much to have a cogent discussion about. I'm actually trained in philosophy, and I can tell you ethics is notoriously complex. As soon as you start to ask questions the whole field grows into an enormous quandary of new questions...
  7. Shadow Reaper

    Question about people/troop transport

    If you depend upon armor for its own mobility within relatively short ranges compared to their transports, but long ranges compared to troops on foot, the Hulls C is a likely candidate. You're then not planning to fly a transport into battle, and no one should want to do this. Even armored...
  8. Shadow Reaper

    Question about people/troop transport

    Only very small tanks. There has never been a US plan to airdrop main battle tanks because the infrastructure needed for them, especially including fuel, but also engineers, etc., is too much to provide without supply lines. We don't know what the fuel requirement will be for the Novas yet, so...
  9. Shadow Reaper

    Question about people/troop transport

    The Tumbril is 5M tall. I don't think it can fit in the Tally. I think it would be great if it does, but as you say we need to see the rework. Tanks don't usually get moved by anything one could call a drop ship. They usually get toted about by cargo craft like a C-17. I doubt there is a...
  10. Shadow Reaper

    Question about people/troop transport

    I doubt a Tally can carry a Tumbril, but my guess is a Hull C can.
  11. Shadow Reaper

    Is game playble now?

    Some parts have been very playable for a long time. https://video.search.yahoo.com/yhs/search?fr=yhs-adk-adk_sbnt&hsimp=yhs-adk_sbnt&hspart=adk&p=Star+Citizen+FPS#id=51&vid=b9dacbf0323899a3e0067f5f18809bf1&action=click
  12. Shadow Reaper

    Question about people/troop transport

    Even locations with nothing of value can become battlegrounds when the prize of a nice ship is at stake. Anyone who finds a derelict Bengal is likely going to fight to keep it.
  13. Shadow Reaper

    Question about people/troop transport

    Drop ships are for settings where the actual transport can't land on a beachhead, planet, dock with a ship, etc. In Star Citizen, almost all the ships players will have regular access to can land planetside. I'm pretty sure even the Idris can land. Not sure about the Javelin, and probably the...
  14. Shadow Reaper

    GRASP FPS Training

    Sounds like a great idea. I do suggest you try to put your thoughts into a training manual or those who have been through the training will be disengaged during the time each week you are teaching newcomers. How very cool is that?! Are you a Ranger? I am not playing yet but this is the kind of...
  15. Shadow Reaper

    Welp, there goes Privateering a fleet from NPCs

    I drove a continental left-hand drive all over England, Whales and Ireland one summer. I kid you not, it is an adventure.
  16. Shadow Reaper

    Welp, there goes Privateering a fleet from NPCs

    I wasn't disagreeing with your point on that, just noting that these cars migrate.
  17. Shadow Reaper

    Welp, there goes Privateering a fleet from NPCs

    There's no evidence the thieves move. There is lots of evidence that cars stolen in the US end up in Africa and Eastern Europe.
  18. Shadow Reaper

    Welp, there goes Privateering a fleet from NPCs

    You are apparently unaware of the huge stolen car market where "used" cars are shipped overseas from the USA, typically to Africa. In 2012, there were almost three quarters of a million cars stolen in the US...
  19. Shadow Reaper

    Welp, there goes Privateering a fleet from NPCs

    One presumes NPCs don't have insurance. If players are able to have a real impact on things like the Vanduul war, ships taken from the Vanduul can't simply be replaced by proxy. They need to come from a pool of limited resources. You realize what we're discussing is whether the gaming dynamic...
  20. Shadow Reaper

    Welp, there goes Privateering a fleet from NPCs

    The issue as stated a few years ago is similar to and it's fix identical to, the portion of the system that tracks player lawfulness based upon their activity. There is a very advanced concept behind the thing that allows one to gain and remove outlaw status points, and the consequences of...
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