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  1. Shadow Reaper

    Idris Compliment

    I think you can use Furies to draw away Vanduul fighters. Even Void Bombers carry a pair of fighters so anytime you find a Vanduul cap ship, you should expect to find fighters. (I’m agreeing with you.) Perhaps more importantly though, Furies can fly in front of a Vanduul ship and successfully...
  2. Shadow Reaper

    Zeus II

    Cool we have some old Battletech gamers. You know the Shadowhawk from days yor had the same issue as the medium class ships in SC. Unless you build it fast enough to evade (like a fighter) it was doomed as soon as it met a heavy or assault mech. If you did build it light and fast, it really...
  3. Shadow Reaper

    Idris Compliment

    I’m partial to starting with the Lib when Vanduul caps ships open up as targets in the Sons of Orion storyline, and as the targets get harder, moving up to bigger and better ships. This way you’re building your group organically. Probably the first Cap class targets will be Void Bombers which...
  4. Shadow Reaper

    Idris Compliment

    What are the shapes at the bottom of the image and what are the dimensions here? This doesn’t appear to be 25 x 200. I think this is a much smaller area.
  5. Shadow Reaper

    Idris Compliment

    Hammerheads seem an obvious choice to me but that’s a decision for fleet level management. Certainly you’d want Star Gs too, and even a fleet of Reclaimers to pay the bills after a dust up. I’m asking though about what the Idris should carry because my guess is, the vast majority of conflicts...
  6. Shadow Reaper

    Idris Compliment

    So now that we have the tiny Fury, how does it affect the ideal combat complement of ships you’d want aboard an Idris for a generic strike force? By last count, the Idris can hold a crew from 28 to 81, so let’s say for the sake of discussion, max 53 players for carried ships. The flight deck is...
  7. Shadow Reaper

    Zeus II

    I recall when they first offered the Scorpios they gave us a graphic that clearly showed a military application. Same here. There are two Zeus flying together in formation, firing and taking fire. Why anyone would want to take a ship this size into battle is beyond me. It’s pretty rare for a...
  8. Shadow Reaper

    PSA: Ship price increases occuring at IAE.

    I should likewise seek to support peace here. I put up with a lot of complaining about CIG, but most of it is not here. It’s in various other groups some of which pander to complaints near daily. It is not fair for me to respond out of patience where the players seldom complain so my apologies...
  9. Shadow Reaper

    PSA: Ship price increases occuring at IAE.

    So you agree these JPEG ships are worth whatever people are willing to pay for them, and agree people are paying for them, but think it’s somehow morally deficient—NOT “the right thing to do”, for CIG to sell them at their offered prices? If that’s what you think (please correct me if I’m...
  10. Shadow Reaper

    Zeus II

    So, I came across a graphic of the ST version I had not seen. At time index 7:32 here, you can see two graphics both of which show a dorsal turret like on the MR. Note the background is of a battle. CIG has sent us little love notes like this before. I think it’s safe to say the ST is a combat...
  11. Shadow Reaper

    PSA: Ship price increases occuring at IAE.

    I’m curious how you decide what is “the right thing to do.” I have never seen any signs in your complaints of sage-like wisdom, and in an age of moral vacuum I’m curious what is your guide. In free market capitalism, prices are set by what the market will bear, meaning free people get for their...
  12. Shadow Reaper

    Creatives vs. Engineers

    You do understand, the two big ticket items holding back the game were SQ42 and Server Meshing. Reports on both these fronts are good. It’s okay to be grateful for that.
  13. Shadow Reaper

    Creatives vs. Engineers

    BTW, in technical startups, the business people all assume the technical people (both physicists and engineers) are a dime a dozen and easy to replace, and the technical people tell themselves the business people are just there for the money and are easy to replace. None of this leads to the...
  14. Shadow Reaper

    Pyro - Checkmate Station

    Is anyone spotting signs of slavers? IIRC this was offered as characteristic of the region some years ago, and I recall making a mental note to prey upon Pyro for their sins. Seemed they deserve some grief. Any signs of slavery? Slavers, blechh! Kill ‘em all I say. Once beta hits this is...
  15. Shadow Reaper

    Zeus II

    That’s true, but we don’t want to see the Blue relegated to the pile of useless. Rather, the MR seems to be taking only the larger ships from the Blue’s list of targets. It may be a step up, but primarily in that it can carry more boarders , take more hits and take larger ships. CIG has always...
  16. Shadow Reaper

    Zeus II

    The A1 and C1 both have an SCM of 154 and a top speed of 1,120m/s. They pull 15.5 gees forward and 9.9 lateral, and are apparently significantly better in atmo. So generally a little more agile than a Black or even the Blue in atmo, but with significantly less top speed than the Blue (1210)...
  17. Shadow Reaper

    Zeus II

    So the Fury is about half the mass and volume of the Cyclone TR when its in landing configuration. The Cyclone is 6 L x 8.75 W x 3.5 H and 27k kg. The Fury operational (and when contracted) is 7 (6.13) L x 5.4 (3.27) W x 3.8 (3) H and 15k kg. So looks like a fit. There may actually be room for...
  18. Shadow Reaper

    A look at the new heavy tractor beam gun

    Yes, I was wondering about that too. The tests they did indicate the rocks that can be towed are much smaller than you’d guess, but they probably mass out similar to ships.
  19. Shadow Reaper

    Zeus II

    Is anyone familiar enough with the size of the Cyclone (which we’re told will fit in the Zeus) as compared to the Fury? Will the Fury likewise fit in the Zeus?
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