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  1. Shadow Reaper

    Missile Choices 2

    It does. Try it with 6 Scorpions and 20 Dominator IIs. It's like a Baby Sentinel.
  2. Shadow Reaper

    buy your Star Runner

    He says he doesn't want to post here because he is a hobbyist and is selling them instantly on Facebook, but if you join the Star Citizen group on Facebook you can get access. That is BTW, where I do most of my recruiting. I've invited more than 20 players to TEST so far and it sounds like...
  3. Shadow Reaper

    buy your Star Runner

    He said he has limited permission from Roberts, so its on him. CIG has distributed limited permissions on several occassions now. I have a note out to him asking for a link I can cross post. Apparently that one only works if you use Facebook.
  4. Shadow Reaper

    buy your Star Runner

    You're saying the link doesn't work? Is a guy selling 3D Runner models.
  5. Shadow Reaper

    buy your Star Runner

    https://www.facebook.com/photo.php?fbid=3397628340265494&set=pcb.3091384547548504&type=3&__tn__=HH-R&eid=ARCnZQB_GqFZ6oMNytC_sA4CjmJH99O8rkCy7nc0DzzlTadg1cUigXs0plQsh7cofjIl5JojCkbAnTro
  6. Shadow Reaper

    Missile Choices 2

    Tell us about your missile choices?
  7. Shadow Reaper

    Missile Choices 1

    Tell us about your missile choices.
  8. Shadow Reaper

    Mother of God. Is it happening?

    I think official word on this is still they will sell it to no one who hasn't unlocked it in Sq42 first. So I can't see any way anyone is going to get their hands on it for some time.
  9. Shadow Reaper

    Introduction to Guilded, an alternative to Discord

    This looks great, but ceertainly needs a lot more time to digest. I would note though, that to be useful nearly everyone at TEST needs to be on this service. To accomplish that you'd need to essentially close down Discord 9after sufficient warnings), warn people off spectrum, and close this...
  10. Shadow Reaper

    Stealth Harbinger bombing run protocols

    I am curious what others can tell me about Q travel. When the drive spools, it emits about 10X the EM so will be easier to spot. What I'm curious about is if it emits this much higher level of EM when it reenters normal space. Does it generate an EM spike at point of reentering normal travel?
  11. Shadow Reaper

    Stealth Harbinger bombing run protocols

    2nd iteration (removes jump between 1st and 2nd salvo) Layout: Q Drive: SparkFire, Range 459, Calibrate 10 s, Spool 6 s, cooldown 10 s (26 s cycle, ships rotate 80*/s in the first (onto target) and last (toward destination jump) second of each cycle) Reactors: 2X Eclipse Coolers: Primary: 1...
  12. Shadow Reaper

    Stealth Harbinger bombing run protocols

    There are two main calculators each of which I use often, and each with its own limitations. The Hardpoint calculator generally has the more detailed information. So for example, you can quickly click on a reactor or cooler and see all the options, and look at the details of how much EM each of...
  13. Shadow Reaper

    Stealth Harbinger bombing run protocols

    I think with fighters that need to jockey for close position in a dogfight it makes less sense, and remember the 26 second cycle time. That's the fastest medium drive. The others are mostly 33 seconds, so really not going to help much in a dogfight. Micro-jumping is best used for bombers or...
  14. Shadow Reaper

    Stealth Harbinger bombing run protocols

    At the top of the original post in this thread, I noted the calibration, spool and cooldown times of one particular drive. It has a 26 second cycle, and the guy was microjumping a fraction of a second at a time. BTW, this is why I have said many times that a micro-jump calculator needs to be...
  15. Shadow Reaper

    Stealth Harbinger bombing run protocols

    What is the minimum you can jump? I watched a guy in an Eclipse jump 4 times in 2 minutes, looked like he was only in quantum for a second or two each time. In what sense can you not jump just 10 km? Is just not that precise? Yes, I know how stealth works, and how it will work.
  16. Shadow Reaper

    Stealth Harbinger bombing run protocols

    ~placeholder so I don't lose my notes~ Layout: Q Drive: SparkFire, Range 459, Calibrate 10 s, Spool 6 s, cooldown 10 s (26 s cycle, ships rotate 80*/s in the first (onto target) and last (toward destination jump) second of each cycle) Reactors: 2X Eclipse Coolers: 2X Nightfall Guns: 6 X CVSA...
  17. Shadow Reaper

    mix & match weapons

    Yeah, but we're talking about battle. There's no point in shooting the bad guys if all you want to do is irritate them and give them a sunburn. If that's all you're after, just use harsh language. "Your mother was a hamster and your father smelled of elderberries" or some such.
  18. Shadow Reaper

    mix & match weapons

    I don't think you can kill a person with a distortion weapon. If the Lightstrike VI is an S6 weapon that would explain a lot! It is listed in Hardpoint as an S1 weapon. Given that, I think I would mix and match the Yellowjacket and Havoc, for the same reason--kills all kinds of targets fast...
  19. Shadow Reaper

    mix & match weapons

    You can set up triggers however you like, but the pips will land together given terrestrial ranges. Most targets will be 0.1 km away or less. I like the notion of matching because the ballistics will slaughter foot soldiers and the laser can kill shields and vehicles, and can't run out of...
  20. Shadow Reaper

    mix & match weapons

    So I'm toying with the calculators with the Ursa Rover. Never done this before. Can't really modify anything but the guns yet, but looking at vehicle class guns is very interesting. Against a hard target like another rover, you'd like the Lightstrike VI. Weird that it does so much damage...
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