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  1. Shadow Reaper

    What is that thing?

    . . .that passes overhead at time index 7:I5-7:30 ? View: https://youtu.be/EiDWT8i6Mb4 Could it be the Polaris? And at time index 7:38 in the background?
  2. Shadow Reaper

    Ship advice

    You ride a sport bike?
  3. Shadow Reaper

    SPOILER ALERT - Vanduul Ships Conceptual Art

    Fabulous art. Thanks. Its good to note in the comparison chart at the bottom, the difference in size between the Void Bomber and the Idris. From early intel the Void Bomber is more heavily armed, but it is much smaller, and the actual size is much less than the measurements because it has all...
  4. Shadow Reaper

    Ship advice

    That's fine with me. With 4 big, fast guns, be they the Hornet's Sledges or Badgers, or the Sabre's 4 Panthers or Broadswords; I think you can probably kill stuff fast enough. The question in my mind concerns the function of stealth and radar. If the Long Look will actually allow you to...
  5. Shadow Reaper

    Ship advice

    I was thinking that too. He's the first person to note the positive result of greater range, and this comes to the issue when choosing the Reliant. I am disappointed they took the beds out and are speaking of it specifically as a "short range" bird. I hate that they nerfed it so, but I have...
  6. Shadow Reaper

    Why are ships so hard? (this may be a shitpost)

    Agreed, but I would note that it is so very specific, such as things like the Panthers draw I57.5 per second; that I think the data must have come from CIG. How could anyone have measured such a thing so accurately? Also there are columns for data that don't exist yet. No one merely compiling...
  7. Shadow Reaper

    I was told to farm likes here

    What do you do with likes once you grow them? Can you replant the seeds? Can you sell them? Do they grow into loves?
  8. Shadow Reaper

    Why are ships so hard? (this may be a shitpost)

    All your theory crafting is base on actual experience and helps a great deal. For instance, I did not know you had a control over where to put your available power. That does indeed imply a pool of power as a resource that can be allocated, and confirms the notion that there would be lots of...
  9. Shadow Reaper

    Ship advice

    That is so awesome.
  10. Shadow Reaper

    Why are ships so hard? (this may be a shitpost)

    Cool. According to the chart I've been using they should never overheat, so I am disappointed. The low fire rate I can handle for the sake of increased raw firepower and range, but not the overheating. I was thinking of putting 6 Sledges and 4 Panthers on a Redeemer and now I am all put off...
  11. Shadow Reaper

    Ship advice

    So all the "VNCL" weapons on the table are Vanduul and not available to players? That would remove the option of that nice Blade Plasma Cannon I've been looking at. And even once we can hopefully capture Vanduul ships intact, they would not modify for UEE ship use, unless CIG changes its...
  12. Shadow Reaper

    Why are ships so hard? (this may be a shitpost)

    I wish I had found this post before I started a new thread on the subject, but let me recommend the other thread anyway. I think that chart does actually explain what may be the case if indeed the notion of a "pool" of energy is correct. It should be easy to verify the contents of that table...
  13. Shadow Reaper

    Ship advice

    And I take it there is no way to get your hands on these guns except capturing the fighters that sport them?
  14. Shadow Reaper

    Understanding the Weapons Table

    https://docs.google.com/spreadsheets/d/1nU2Ten4SWLfPrB92PsuJ2xNEevBDc5Rkqr7jsusGUAE/edit#gid=278523881 I'm still trying to understand what I see and in particular what "Power Limited DPS" means. I am not certain but it appears something like the following. It appears most weapons have a power...
  15. Shadow Reaper

    Ship advice

    850 DPS according to the chart. You're saying the Glaive carried two of them?
  16. Shadow Reaper

    Ship advice

    http://starcitizen.wikia.com/wiki/LR-620
  17. Shadow Reaper

    Why are ships so hard? (this may be a shitpost)

    Could be they're just not in game. Several months ago I read an analysis and the guy was calling them "the best S3 weapon". Was not a bad analysis. It's on this chart: https://docs.google.com/spreadsheets/d/1nU2Ten4SWLfPrB92PsuJ2xNEevBDc5Rkqr7jsusGUAE/edit#gid=278523881 If anyone can...
  18. Shadow Reaper

    Why are ships so hard? (this may be a shitpost)

    This was true in Mechwarrior too. In fact, PPC's were just notorious for their ability to miss opponents, and drivers would not even try to hit fast targets with them. Using a fast or slow weapon changes the way you see the battlefield and the way you fight. Why are the Panthers so popular...
  19. Shadow Reaper

    Why are ships so hard? (this may be a shitpost)

    It reminds me of learning to play pool. Once you can aim and shoot you know half the game. The hard half, the part many casual players never even begin to explore, is cue placement or where you leave the cue ball after you shoot, so you have easier shots and can shoot again and again. Same...
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