Search results

  1. Shadow Reaper

    Insurance and “rare” Components

    Absolutely yes, and you can see immediately how complex this all is and why CIG will certainly need to leverage AI to get a workable solution.
  2. Shadow Reaper

    Insurance and “rare” Components

    I understand, but all of the economy will be adjusted when we hit Beta. Hauling profits will necessarily be raised,at least in dangerous space. (Note we don't even have the distinction between safe and dangerous space yet.) Like it or not, CIG has been clear that they intend all haulers...
  3. Shadow Reaper

    Insurance and “rare” Components

    Forgive me for not having read your post, but I need to ask, you do realize the reason CIG has given that you can't insure cargo is that no players would then hire escorts and turret gunners, which is the play they want to support. If there's no threat of losing cargo then there's no excitement...
  4. Shadow Reaper

    Happy Birthday Marcsand! 🍻

    Happy Birthday, Righteous Ace!
  5. Shadow Reaper

    Roadmap update

    It's all a true story. The coffee machine in the Antares grinds and perks coffee picked only on active volcanos. Six natives died to pick your cup of coffee. It's all true. I know because I found it on the Internet.
  6. Shadow Reaper

    I wish...

    Last I heard, it is still the plan to do some limited crafting on specific crafting benches, as found in only a few ships including the Carrack, as well as several kinds of facility. IIRC, Grimhex is supposed to contain workbenches in the future. The plan was to allow perks to weapons, etc...
  7. Shadow Reaper

    Insurance and “rare” Components

    Yes, but it is a necessary precursor to perishable sub-components like sensor buffs, so the earlier we make this switch, the sooner we move to things like replaceable component sensors, which is something many have waited on for years. No, if you'll recall; the original intent was to not insure...
  8. Shadow Reaper

    Insurance and “rare” Components

    View: https://youtu.be/Z4VbP9KqgKY
  9. Shadow Reaper

    So where is "master modes?"

    Keep in mind that armor is already partially emulated by the very varied hull point values assigned the ships. When we move to armor, those hull values will be broken down to armor on specific locations that once pierced, allow weapons to damage specific components instead of going into a...
  10. Shadow Reaper

    The Return of the Rangers

    So Disney finally makes an explanation as to why Mando season 3 lacked depth. It's because Dave and Jon were forced to rewrite so much of it to remove Cara Dune from the story. Now that Kathleen Kennedy is out, Dave and Jon have written Cara Dune back into Mando season 4, as well as writing her...
  11. Shadow Reaper

    So where is "master modes?"

    That's it exactly. Dogfighting is dead. Today's IRL combat is to get in range, fire missies and fly away before you opponent can spot you. Fighters don't fight, and they don't actually pass one another anymore. America's most recent air-to-air missiles are gong to make that a thing of the...
  12. Shadow Reaper

    So where is "master modes?"

    Yes, this is what we all signed up for because those who understand physics, know that player interactions would not happen in a playground with an arbitrarily high velocity of the ships. Not only this, but players would be crashing into things like planets just as they do when driving in the...
  13. Shadow Reaper

    So where is "master modes?"

    It's all about choices. Despite most prefer fixed over gimbaled on agile craft, many still use gimbals. It's Burger King--"Have it your way!" It's a broken analogy. You can't use dragsters for daily use. They're designed to hit their heat limits in just a few seconds. After that they go...
  14. Shadow Reaper

    Permanent fleet planning question

    My guess is the number of ships players will fly often is just 1-2. They'll decide which activity they enjoy most and do that regularly, with a side distraction. Probably everyone wants to own 1 ship of war, be it a fighter, bomber or even a Reclaimer they fly with a clean up crew--everyone...
  15. Shadow Reaper

    The Lynx rover

    I would have been much more impressed if it were loaded down with next level scanning or medical.
  16. Shadow Reaper

    Permanent fleet planning question

    It's worth noting that if you plan is for the permanent part of the game, there will no longer be wipes. The question no longer reverts back to what you buy with real cash, but what your fleet should look like. When Beta hits dying will become something to avoid and avoiding it will be more...
  17. Shadow Reaper

    Reevaluating the Meta

    Certainly, for locking down fighter traverse across a sector of Vanduul controlled space, there's nothing worse for the creeps than a fast stealth fighter carrying a pair of AD4B. Hit and go tactics. . .run amuck. Kill them. They all deserve to die. Kill and disappear in Vanduul space...
  18. Shadow Reaper

    Reevaluating the Meta

    I think we're using the term "feather" differently. What I heard was that the tiny veins that stick out the back can be shot away and not affect flight performance outside atmosphere. Are you saying this is not true?
  19. Shadow Reaper

    Reevaluating the Meta

    I don't know. When you say "without a wing" are you talking about shooting off the feathers or the engine? I still can't go on Discord for security reasons--consequences of working in aero/defense. So whatever you can glean and share is appreciated. I don't make the rules.
  20. Shadow Reaper

    so I had an idea for the carrack.

    The Carrack has long been criticized for its sole entryway. I think CIG promised some time ago to provide a fix. I doubt it will come before we see the modules.
Forgot your password?