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  1. CRISS9000

    so I had an idea for the carrack.

    there aren't any ramps on the modules tho. they can't be opened.
  2. CRISS9000

    so I had an idea for the carrack.

    and when that's implemented in the game, you're gonna absolutely HATE having to go to the far end of the ship to get your gear. keep in mind you'll have to do it over and over and over again. if the armory stays where it is now, you might as well drop it at the back of the bridge - I am...
  3. CRISS9000

    so I had an idea for the carrack.

    moving the armory and medbay forward makes accessing them more convenient, especially from the forward sections of the ship, such as the bridge or garage. it also puts the armory right next to the airlock, which is far more logical than where the armory currently is which is far from the...
  4. CRISS9000

    so I had an idea for the carrack.

    there is currently only one ground entrance. this redesign will have 2. I don't know where you pulled that 7 from... remember that these are not accurate proportions. these drawings are very crude and amateur. Also, I added one for the technical deck.
  5. CRISS9000

    so I had an idea for the carrack.

    as a carrack owner, I, like many others, love the ship, and find its flaws very infuriating. so I came up with a redesign of the internal layout. keep in mind that this is just the first iteration - it is very crude and not well thought out at all. and I may or may not present this to the devs...
  6. CRISS9000

    Missed the RSI april fool this year

    21,660 fools and counting!
  7. CRISS9000

    Missed the RSI april fool this year

    perhaps the real april fools joke is that there isn't one. sometimes the only winning move is to not play :P
  8. CRISS9000

    Missed the RSI april fool this year

    doesn't look like there was one.
  9. CRISS9000

    New food item spotted in the hab pod I spawned in

    reckon it'll be implemented properly as a food item in about 10 years time. (/s)
  10. CRISS9000

    Tractor beams and salvage game loops are going to be big! (Video)

    there is a reason why we call outselves test dummies.
  11. CRISS9000

    The Lynx rover

    so it's just a luxury variant of the ursa?
  12. CRISS9000

    Tractor beams and salvage game loops are going to be big! (Video)

    I'd say make it so that the stronger tractor beams cannot control orientation, that way any player who is picked up by them can turn around and shoot. using tractor beams on live (not incapacitated) player characters should also present an opportunity to press charges which can incur crimestat...
  13. CRISS9000

    Tractor beams and salvage game loops are going to be big! (Video)

    the solution is clearly to join TEST SQUADRON which is the BEST SQUARDON and party up with people. do not play alone.
  14. CRISS9000

    Testing Please Ignore

    the scenario is a lie.
  15. CRISS9000

    Working workaround for the long loading and time-out by u/Velioss

    View: https://www.reddit.com/r/starcitizen/comments/11x9fxu/workaround_for_being_stuck_on_20391_entities_30009/ I just tried it and managed to get past the time-out in loading after several days of being stuck at 20,391 entities loaded. this workaround is legit.
  16. CRISS9000

    3.18 Bugs and continuing performance issues

    I tried deleting the user folder and the appdata shaders folder, but loading into a play server is still stuck at 20391 entities and won't load any further. Edit: BREAKING NEWS NEAKING BREWS I tried this workaround by u/Velioss on reddit and I managed to bypass the 20,391 entities loading...
  17. CRISS9000

    Star Citizen 3.18 Live Is A Rough Patch

    I just get an excruciatingly long loading screen that eventually results in some 30k-type error. it's been like this for days now.
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