Search results

  1. MegaMonkey

    Dual Universe Alpha 1 Launch Next Week

    I think it was pre-alpha , or something of the sort. They would bring it online only once a week for a couple of days (or one day only don't remember).
  2. MegaMonkey

    Dual Universe Alpha 1 Launch Next Week

    Any plans for a get together in DU? :D
  3. MegaMonkey

    Greetings Citizens!

    Welcome 🍌
  4. MegaMonkey

    Account ships for sale - Story and Offer included

    Good luck mate, hope things work out o/ 🍌
  5. MegaMonkey

    TEST Squadron selected to represent at Citizencon 2018 with a booth.

    Shame I'm so far away... now I wish I could go to the con... 🍌 (sad banana)
  6. MegaMonkey

    It's been a year already?

    So I have been around here for a year... or so the achievement says :P Here's to many more! 🍻 P.S. still can't park my 315P without hitting a rock...
  7. MegaMonkey

    SCUM TEST Server is Up!

    So I see spears are the common weapon... and here I was running around with a shotgun popping zombies
  8. MegaMonkey

    Forum Software Backend Upgraded - Frontend WIP

    oooo pretty frontend
  9. MegaMonkey

    Its been 2 yrs, time for first post

    Welcome! :banana:
  10. MegaMonkey

    Sad news to report: CosmicTrader's girlfriend has passed away

    Sincerest condolences, sorry for your loss @CosmicTrader
  11. MegaMonkey

    Introduction

    Welcome! :banana:
  12. MegaMonkey

    Greetings all...

    Welcome :banana:
  13. MegaMonkey

    Need two good men (or ladies) for Prospector commercial

    I can join o/ when and where do I crash park?
  14. MegaMonkey

    Body Armor vs Ship Guns

    From experience, it's hard to aim at infantry (or more to the point, you can't aim down with the Ursa turret) so not sure how practical it is to count on that for anti-infantry weapon. That being said, during the 25vs25 event I did manage to shoot at an infantry that was standing on a rock, not...
  15. MegaMonkey

    Damage research required (for next event/operation)

    *cleans his shotgun* oh yeah.... sure, I guess we can do it that way too
  16. MegaMonkey

    Damage research required (for next event/operation)

    Yeah no I meant go in and "hold the control room until the countdown finishes" or something similar
  17. MegaMonkey

    Damage research required (for next event/operation)

    I nominate you for the "Patient Sunrise Observer" medal :D so yeah, back to the "have ships/rovers for O2 resupply spread out" debate. I think that's also more reasonable, if you think about it how often will there be fighting in the open with only rocks for cover that the defenders will be...
  18. MegaMonkey

    Damage research required (for next event/operation)

    Well... if I was defending I wouldn't be rotating guards at about 50% O2 tank? also having someone scouting in a ship/rover/whatever that isn't reliant on limited O2 supply would be a good idea if applicable. I added the "how long does the oxygen supply last" to the OP.
  19. MegaMonkey

    Damage research required (for next event/operation)

    yeah we had several different issues (not all were avoidable with prior planning) but as for defenders dying of oxygen deprivation, I think next time you should just stay in a ship/transport until the coordinator(s) say that both teams are ready to start
Forgot your password?