in Eve Online's high security space aggressing someone your Corp is not at war with will get your ship immediately destroyed
and insurance doesn't cover the complete replacement cost of your ship - no self-destructing for profit
I'm confident SC players will quickly figure out ways to...
there will always be choke points along the trade routes
and there will always be gankers lurking there
gankers can be disincentivised by game mechanics
it will be interesting to see what the devs do about this
in Eve Online, where play style is governed system by system,
80% of players...