As @Richard Bong pointed out CIG did start off with an engine. In fact, it would have been a good engine if the game stayed within the scope of the initial concept but given the massive scope creep of the game design the engine has needed a lot of rework to make it functional. With all that...
I almost bought one. Then I couldn't be bothered to pull out my wallet. It's not that I don't like the design of the ship and see it fulfilling its nitch well, it's just I guess I have moved on for the moment.
You could always have a love bomb lead to a f bomb which if taken in the literal sense would possibly help create the next generation of SC pilots. Especially when taken as to f**k or lets f**k.
Make sure it's the bathroom. There is a reason it's called the throne. You don't even need food for two weeks, just coffee and water which I am sure you can set up a coffee pot near the sink.
Hum. The art assets would easily transfer. You could remove all of the lod versions.
The planet tech and city scape would need a little rework.
While you joke and it could take CIG 5 years to port what they have I'm not convinced it would honestly take long.
Well sort of. Before 2014 there was no direct proof of water in the astroid belt there was speculation as to its existence. Even after it was only possible to detect water discharge from Ceres which is the largest detected object in the belt but it was unsure where its water originated or how...
This is interesting to think about. I wonder how much effort it would take to make a mmo that utilized AWS for the backend and UE for the game client/server. Normally it's the art and game design that take the lions share of development time but UE art lib is growing massive and blueprints...
This is what happens when games take to long in development they start spending more time trying to upgrade the engine and graphics and it eats into coding other stuff like features.
Then again it's a bit unfair UE has really taken off on its capabilities in the last few years
It was accepted but there was little proof. It's the dangers of not listing the limits of said knowledge. In this case it was accepted because it was the consensus as the most plausible but there was little way to prove or disprove the speculation. Even now it's more speculation then...
That's the best part structures that shouldn't exist do which says out models are wrong. That we need to reevaluate our understanding and in fact wrong answers do so much more to advance our understanding then getting it right.
But I understand your frustration in how long it has been with...
It's unknown what the cost will be upon a player death just that it can happen and then your assets are passes down to a heir. As to what that means rep wise is unknown
Not sure I follow. Not sure how suppression is limited given there is currently three ships and the mantis is cheap.
I would imagine that bombers will want to get in launch their payload and get out quickly but 10k is still a long time in a combat zone especially when you will want to...
Gees are nice but you still run up against pilot status effects when pulling to many.
The arrow against turrets is hard and they are still working on turrets to get them to behave like they want.
But mostly it's a question about how much substained damage they will be able to dish out...