"Hey all!
I've gotten a few messages about this, so I thought I'd drop a note that Evocati Test Flight invites have indeed been sent out. Evocati - affectionately referred to as Avocados - are volunteer players who are under NDA, and have been selected for their Issue Council participation, both in terms of submitted reports and in contributions to other reports.
This next round of invites is also based on Issue Council participation. We're currently testing some very early and iterative game balance changes that will go into 2.6.0.
For extra context: We compile all sorts of builds 24/7 that get tested internally by QA. We'll get to a point where a build intended for the Live service needs additional playtesting with a larger audience... but at this stage, it's regularly broken, busted, and quite frankly, usually unplayable and not at all fun.
This is where Evocati come in; they'll help with debugging unfinished or incomplete content to get it to a point where it's ready for an even bigger audience on Public Test Universe and ultimately the Live servers (and even then, it's still considered Alpha stage content ;) ).
For those interested in Evocati, please know that I'm the one who pulls the data straight from the Issue Council! :) If you are interested, you can start to contribute to bugs on the Live service at https://robertsspaceindustries.com/community/issue-council. I can't promise when the next round of invites will go out, but that's the way to start getting involved.
Soulcrusher out,
Will Leverett"
https://forums.robertsspaceindustries.com/discussion/351467/new-evocati-invites/p1
I've gotten a few messages about this, so I thought I'd drop a note that Evocati Test Flight invites have indeed been sent out. Evocati - affectionately referred to as Avocados - are volunteer players who are under NDA, and have been selected for their Issue Council participation, both in terms of submitted reports and in contributions to other reports.
This next round of invites is also based on Issue Council participation. We're currently testing some very early and iterative game balance changes that will go into 2.6.0.
For extra context: We compile all sorts of builds 24/7 that get tested internally by QA. We'll get to a point where a build intended for the Live service needs additional playtesting with a larger audience... but at this stage, it's regularly broken, busted, and quite frankly, usually unplayable and not at all fun.
This is where Evocati come in; they'll help with debugging unfinished or incomplete content to get it to a point where it's ready for an even bigger audience on Public Test Universe and ultimately the Live servers (and even then, it's still considered Alpha stage content ;) ).
For those interested in Evocati, please know that I'm the one who pulls the data straight from the Issue Council! :) If you are interested, you can start to contribute to bugs on the Live service at https://robertsspaceindustries.com/community/issue-council. I can't promise when the next round of invites will go out, but that's the way to start getting involved.
Soulcrusher out,
Will Leverett"
https://forums.robertsspaceindustries.com/discussion/351467/new-evocati-invites/p1