2.6 weapons

Shadow Reaper

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Jun 3, 2016
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Has anyone noticed the 2.6 weapons changes?

The DPS calculator shows greatly reduced weapons' speeds and several of the larger weapons now shoot further. The dynamics of this are striking. It used to be you could out-range others just by choosing specific weapons, but now many will not have this as a choice if they don't have larger hardpoints. This makes the larger hardpoints all that more valuable. It appears there is now more reason to install a single weapon in a turret or gimbal rather than always choosing two of the smaller size down. It actually changes the balance between the Sabre which was intended as a superiority fighter, and the Hornet and Buchaneer, which have S4 mounts. The DPS on the Broadsword is completely nerfed, and the Pyroburst is through the roof! Pyros have crappy range but if an enemy Cutlass is loaded with 6 and gets in range, kiss your ass goodbye!

Also some of the laser weapons have terrible speeds. The M7A is down to 1283 and the Omni XIIs are down to 1100. By contrast, the S3 Tarantula is 1700 and the S2 Sledge II is 1900. There is almost too much change to absorb at once. They must have reduced all the weapons' speeds because of the changes in ships speeds, but they adjusted them to each other as well.

http://starcitizen.team/
 

BUTUZ

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It's interesting. Looks like a good loadout is a bog standard cheapo hornet with the flashfire, revenant, 3 x mantis gt220
 

BUTUZ

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Just loaded my freelancer with 4 x pyroburst shotguns and 6 x S3 missiles. Hillarious. Come pirate me now bitchews!!! :D
 

BUTUZ

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Wha you sai?
 

Shadow Reaper

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From what I have gleaned from past CIG sources, it appears all maneuvering, propulsion, missiles and unmanned turrets (like on the Lancer and the chin gun on the Polaris), cannot be used when the computer aboard ship is down from EMP, distortion weapons or spike missiles. Since without maneuverability you can't point fixed mounts either, they will be useless unless a pirate flies right in front of them.

In a pirate attack, your opponent will usually attack from speed or stealth and most often with 1 or more Arrester III missiles. It is unlikely a Lancer will outmaneuver them. In any case you should not rely upon this. Your sole defense to boarding then is the little manned turret at aft dorsal that holds a pair of S1s. Choose them very carefully. The Lancer is not an attack craft and there are few reasons to be able to shoot great distances. If it is your only weapon, you don't want to be sparing with your fire rate so the Suckerpunch is a bad choice--it overheats quickly. Bulldogs, despite their crummy range, might be a good choice. And if you know you are going to go down, roll the craft hard and decouple, so you're hard to board and can shoot in all directions.

Lancers are going to be easy prey. Don't fly expensive cargo without an escort.
 

ZombieXII

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Aug 28, 2016
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Had 4x Trantula mk3 on my Sabre and was scoring hits from up to 5000m away, 2km-3km on average.
Then threw on 4x pyroburst and literally blew through pirate swarm... I almost felt bad.
 
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ZombieXII

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Update: Pyroburst are near useless in PU or multiplayer AC, I'm guessing due to desync, and likely why I see no one else trying to use them.
 
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