Which is a huge reason that many didn't enjoy EVE to its fullest potential [Myself included]. Most of the conversation that compares SC to EVE that I have seen both here and on reddit is an urge to break away from what THEY have done for something different, and I agree with that. I would honestly be saddened if everyone outside "safe" space adopted this approach. It kills off any possibility of something like running into a fellow random merchant in the black and docking up to conduct a tense deal where everyone walks away richer. Sometimes it's funner when a white-knuckle event ends with nobody shooting.
If the standard operating procedure for the verse becomes kill on sight, then emergent cooperative gameplay like that will die almost immediately [And don't tell me that I can just stick to the "safe" space because probably at least 40% of the game will be outside that]. The chance of running into combat is always a given, especially in lawless space, but I wouldn't stick around to play very long if there was no such thing as an amicable encounter with a stranger.
I mean, I get what you're saying. In the end it's Gank or be ganked. But I personally will try to adopt the strategy of either carrying a big stick or having friends nearby to discourage conflict in the first place. This is why groups like the yellowjackets will be so needed. Once they build a reputation for doling out retribution, TESTies won't ever have to fire the first shot. That's because when your enemy sees that TEST tag on your name, they know that they'll have to deal with every other TESTie in the verse tomorrow if they decide to kill you today.
While it is true that we cannot control the actions of every member in an org this big, we can certainly establish some general guidelines to follow [For example: "Don't be a pile of hickory-smoked horse buttholes to newcomers. A potential new recruit is always more useful than a mustang-shaped splat on the windshield of your polaris, tough guy]. If a TESTie is griefing and making us all look bad, we should have a formal process to kick their ass to the curb. Otherwise you'll see many of the industry focused players bailing to a smaller org with less of an infamous rep to work past.
I'm really hoping that this game becomes a living breathing universe and not Call of Duty: Space. But, then again, people suck and are impulsive. It's why so many games end up feeling the same these days. Many folks seek the immediate gratification of blowing something up because they don't possess the wit or patience for anything else. As it stands right now, the PU is looking like COD: Space, but hopefully that is a symptom of how little there is to do in 2.5...Carebears unite for a better tomorrow!
That's my whole $3.50
great post, I used to feel the exact same way but I came to feel I might have to adjust my expectations to avoid disappointment.
its hard to have a mature, nuanced and deep online game, especially these days where a wide demographic is so crucial.
a lot depends on how mich they chicken out on death and bounty hunting mechanics.
the original permadeath\injury\arrest pitch sucked me right in. I settled to be a search and rescue pilot because it was a service with meaning. At the time, when you got destroyed you could be rescued, while you awaited rescue and recovery from your injuries you played as your next of kin while other players recovered your prior character, transferred them to a hospital ship and youd be notified when you could pay your bill and resume. What a great mechanic I thought, it doesn't interrupt the 'dead players' too greatly, but they'll gladly pay to recover their original character because it preserved all the reputation gains theyd made.
then CIG chickened out. Gone was the talk of consequences and intelligent, meaningful play.
dead players will now auto respawn at the nearest medical ship. It will still create a job for SAR.. But its hollow. The player is already healed up and gone and you'll be rescuing a dummy for no actual reason.
the same sort of mechanic was pitched for if you were captured.. You could also be rescued. I get the feeling thats canned too and players will be 'capturing' a bounty that's already free and roaming.
now, if CIG back out of death having meaningful consequence then combat becomes a throwaway decision again and we'll be in a warzone within minutes.