Burn down status

Thalstan

Space Marshal
Jun 5, 2016
1,999
7,031
2,850
RSI Handle
Thalstan
197 must fix issues.
17 Blocker
105 Critical
64 High
11 Moderate

This is across all categories.
All shopping bugs killed? Off to review
Working on item 2.0 ships and getting them ready to go.
Focusing on PMA and other features to close out tier 0s
Working on triaging all 3.0 bugs over next week or two. Working on trying to get it down into as small/concise of a list as they can and determining what is the Minimum Viable Product for 3.0 going to PTU and to Live.

Shopping/Cargo
Resolved over 150 bugs over past weeks. Looking for review to ensure they are complete so they can make whatever small adjustments they need to make so they can get it closed out.
Two different dumpers instead of copy/pastes in Levski and GrimHex.

Missions
Ramping up outstanding missions and tasks to get more quests out there.
Doing a weekly review of missions.
Doing reviews/playthroughs so managers can provide feedback to programmers for mission balancing. Hope it to get it done in near future.
7 more at feature complete, 4 more after this and they are close. They can then work on small bugs. Looks like cannons will be added to space stations to prevent people from hanging around and griefing and shooting ships on landing pads (their words)
When you join a mission, you and your friends will be in a single channel for the dialog instead of it spilling out to everyone.

Ships/Vehicles
Working on making sure that item 2.0 is ready to go. Login/logout.
Lighting
Seats
Gladiator is now functioning can get in/out without breaking animations


Traversal
Supporting AI team Closing out many bugs. One remaining for that group.
Ships will be a bit faster, especially with afterburner

Mobiglas
Working on starmap. Some bugs/crash bugs fixed. They were random and hard to reproduce, but it looks good so far.
Some small polished things need to be fixed, but this will not be the last iteration of the starmap, so there will be a need for feedback to help them improve it.
Working on general bugfixing. Persistence is an issue. Some rare/hard to catch bugs are showing up and trying to fix these. Inventory and lists in mobiglas are being worked on.

Performance/stability
focusing on performance and stability.
different machine setups are having issues, but they are squashing them as they can.
QA is working on some bugs to identify major crash issues.
Crash handler is very helpful in finding out what happens and why, (so please submit them.)
Hoping to get the worst of the worst bugs fixed soon.
Working on some optimizations as well to improve performance. Looking for areas where an analysis shows they can reduce traffic to speed things up. Spent a lot of time optimizing code over last few months, and they are working as fast as they can.


over updates checked in 736 since last week.
 

Takeiteasy

Admiral
May 21, 2017
981
4,409
850
RSI Handle
Takeiteasy
The knee bug connected to the animation bug, the animation bug connected to the zero data single pixel texture flickering and GPU artefacting bug. The zero data single pixel texture flickering and GPU artefacting bug connected to the server crashing every time a player logs in bug.

Let call the whole patch off.
 

Printimus

Space Marshal
Officer
Donor
Dec 22, 2015
10,674
39,039
3,160
RSI Handle
Printimus
My take on it was..2 weeks to prioritize the bugs and develop requirements for MVP for PTU. Considering next week is Thanksgiving here in the US, I would expect at least 3 weeks until PTU. However, based on their progress, I would not bet on it being in 2017
time will tell
 
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