Did some writing today to make the upgrades intro. Check it out:
I'll go ahead and say I'm not even looking at 'Competition' class components because frankly there are not many components classed as competition and I don't foresee people really using them with the other classes available.Components in Star Citizen come in a variety of sizes, classes, and grades. Ships that are frequently flown should be equipped with the best components possible to optimize a preferred performance envelope. At this time not every class of component is available for every Size slot. For instance, there are no Size 3 Stealth components. Upgrades are an expensive endeavor, but reap valuable rewards by saving travel time, shielding better against pirates, or lowering IR and EM signatures. Ultimately it is up to the player to determine what is best for the mission and ship. Finally, upgrades are not lost when a ship is lost or destroyed. The components return, already equipped, to the ship when it is claimed at a ship terminal.
Rather than go through all of the components of the various classes, this Guide will go over the general characteristics, gains, and losses associated with the component class along with a few recommendations. Players wishing to go deeper into the numbers should search for spreadsheets compiled by community members which have data pulled directly from the database such as this. Before committing to a purchase players can see how a component interacts and effects overall performance using a ship fitting website like Hardpoint.io or Erkul DPS Calculator.