CCU Chain questions

Smashdaddy

Commander
Dec 8, 2023
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Smashdaddy
Hi All

Just a quick question, is IAE the time to try and figure out a CCU chain ? and anyone have a thing that does figure out chains ?

I know there is one website thing but not keen to install that extension onto chrome that lets it do anything it wants to, to my RSI login etc.

Cheers
Cadet Commander
 

Talonsbane

Space Marshal
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Jul 29, 2017
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Talonsbane
Personally, I have a notepad file that I list the ships that I have the end goal CCU for, then gradually hop my way towards a low end vehicle that I have to upgrade from. Using that, each time an event pops up that has WB CCUs, I look to see if the WB CCU fits in the range that it might be helpful as well as if I have the spare change to pick it up. That's why some CCU chains tend to take years for me, while others take less. Those that tend to be lower cost but give at least $10-15 off are almost always welcome though.
 

Aramsolari

Space Marshal
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May 9, 2019
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CCUgame.

A lot of us here swear by it and it's saved me personally a lot of money over the years. Yes IAE is the best time to do the whole CCU thing.

Now even if you aren't too keen on having a third party app around, you can still use the app without 'loging in', it'll just require more steps.
 

FZD

Space Marshal
Nov 22, 2016
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FZD
Yes, IAE is the time to try and figure out a CCU chain. How it works is you keep track of the missing pieces (that is, the gaps in your chain) and buy CCUs that might fit those gaps.

One thing to keep in mind is that you can either aggressively buy every CCU that may lead to a better CCU chain, this way you'll end up having the most efficient possible chain(s) but also plenty of alternatives so if you're only going for a single chain, it's not quite as effective overall. If you're going for multiple CCU chains, then that's a pretty solid stance, and in the end you'll need some store credits to fill in the gaps anyhow. Alternatively, if you just want a solid single CCU chain, you'll just have to roll the dice on the CCUs and hope for the best without getting any alternatives. It might not lead to the most awesome single CCU chain, but overall you'll be spending less as you're not creating a sprawling CCU empire and ending up buying more ships than you initially planned. There's pro's and con's on both approaches. Just ask me to clarify if the explanation wasn't confusing enough.

During IAE there are a couple new offers each day, so you need to check daily. For historical data on what the event might look like, we've been keeping track here: https://testsquadron.com/threads/ilw-2954-wb-ccu-watch.21205/ (open the spoiler for previous years to see how the event has evolved). There'll be a new thread this year as well, unless some sort of new family addition is keeping me too busy.

I've used CCUgame in the past, many still do, but I reverted back to using spreadsheets. I felt like that gave me a better overview, but that depends on how strong your spreadsheet magic is.

Oh, and keep in mind it's not just the CCUs you're after, but also some concept ships for store credits if you've got some. In case you're going after a $600+ ship, pay particular attention to the very old concepts still valued at $350, like the crucible and endeavor. Those still have a massive potential to go up in price. Hull B might have some fuel left as well, though it already went up by $50 on a very low starting point. And keep in mind the Endeavor will only be released sometime after 1.0, so it might take a very long time for that benefit to materialize.

EDIT: Oh, I actually linked ILW from this year, but the link to the IAE from last year is there, just follow it. I'll keep the ILW linked since you'll have the benefit of checking the most recent event, though ILW is always a bit smaller.
 
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Mudhawk

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Oct 30, 2022
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Honestly, I'll be fully dependant on FZD's wonderful service once again.

Yes, I will once again spam the forums with notifications about Warbond discounts.
It has started, so prepare your wallets!

Todays Ship(s)Warbond CCU PriceNormal pricePermanently available starting pointClosest available starting point
Razor LX$140$150
Prowler$410$440
Hammerhead$675$725
Merchantman$600$650
Orion$575$650
Polaris$700$750
Vulture$160$175
Corsair$230$250
Redeemer$310$330
600i Explorer$445$475
SRV (Flight ready)$150$165Ballista $140Razor $145
A1 Spirit (Still from flight ready sale)$175$200Prospector $155Sabre, Khartu-Al $170
C1 (Flight ready)$110$125Gladius $90Hawk, M50, Storm AA $100

So seems like 3 of the 4 finale day 1 ships will stick around, while finale 2 day ships got fully replaced by finale day 3 ships. I see no rhyme nor reason here.

DateShipWarbond CCU PriceNormal price
17thA1 Spirit (Still from flight ready sale)$175$200
SAN'TOK.YĀI$205$220
18thSabre$160$170
19thMSR$240$260
C1 (Flight ready)$110$125
20th400i$230$250
21stVulture$150$175
22ndMOLE$295$315
SRV (Flight ready)$150$165
23rdCarrack$560$600
24thProspector$145$155
25thConstellation Taurus$185$200
26th (BIS)Vulture$160$175
Corsair$230$250
Redeemer$310$330
600i Explorer$445$475
27th (Finale)350R$115$125
Merchantman$600$650
Orion$575$650
Polaris$700$750
28th (Finale day 2)Scorpius$230$240
Valkyrie$350$375
(BIS, flight ready ships, BMM, Orion, Polaris continue on sale. 350R flew away)
29th (Finale day 3)Razor LX$140$150
Prowler$410$440
Hammerhead$675$725
(BIS, flight ready ships, BMM, Orion, Polaris continue. Scorpius, Valkyrie flew away)
Apart from this I do my own calculations in my head and by counting the sparechange in my wallet.
Gotta admit, I got a problem trusting a 3rd party tool with my account info too.

@FZD Looking forward to the IAE 2954 WB CCU Watch this year too. It's much appreciated! :o7:
 

FZD

Space Marshal
Nov 22, 2016
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FZD
Can you store a capital ship ?
There are one or two capital ships in the game currently: 890j and (according to some sources) reclaimer. Both can be stored. While things are subject to change, even if CIG removed the ability store, say, 890j, I think they'd revert that decision quite quickly as the vast emptiness of space wouldn't be quite as empty with thousands of 890 jumps lying around.

The ships you can't store need to be extremely rare. Not just rare, extremely rare. Something like Bengal, only few of which will be found in the entire universe and will be fought over by large orgs, hence they can't be stored.
 

Ayeteeone

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Oct 22, 2018
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Just remember, that the most important parts of the Endeavor are its components. I can't remember how often those are offered for sale outside of an Endeavor Master sale.
THIS is the truth, the ship is useless without the modules. In the recent past the individual modules have only been offered with 10 yr insurance. With the recent clarifications by CIG on how insurance is going to work, this is imo still a very good deal.

AND/OR, you'll be able to buy them in game. I'm quite certain that there will be modules for it that will only be in game. Eventually. Given that they are Capital class components, expect to do a lot of grinding to fit the ship. With the information dump on crafting that came out of CitizenCon, I'd say it's likely that the Endeavor is going to get a major overhaul in concept and functionality.

The exception has been the more expensive packages offered on the store; i.e. the Endeavor Master Set includes everything with LTI, for $1000.

And as these guys have pointed out, getting the base ship with WB CCU's is very possible. It will likely take some time if cost is critical, but the ship isn't going to be out for a few more years.
 

Dirtbag_Leader

Admiral
Nov 27, 2020
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Dirtbag_Leader
AND/OR, you'll be able to buy them in game.
This is my plan; go for a good cheap CCU chain to the base ship with LTI, and then grind through the game the way it's meant to obtain the various modules. And since you can't really use EVERYTHING all at once, that makes me feel it's OK to only go for the few I intend to use in the near future, and can then switch it up 'next time' if/whenever I lose the ship!
 

Sky Captain

Space Marshal
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Oct 13, 2018
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TheSkyCaptain
This is my plan; go for a good cheap CCU chain to the base ship with LTI, and then grind through the game the way it's meant to obtain the various modules. And since you can't really use EVERYTHING all at once, that makes me feel it's OK to only go for the few I intend to use in the near future, and can then switch it up 'next time' if/whenever I lose the ship!
And since you can't really use EVERYTHING all at once, that makes me feel it's OK to only go for the few I intend to use in the near future, and can then switch it up 'next time' if/whenever I lose the ship!
 
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