Corsair Q&A

Printimus

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Found here!


Can you please clarify your stance on Drake ship durability? We want tough and versatile no-frills ships, not paper ships that will fall apart when you look at them as some devs have stated. Which is it?



When we say “paper ships”, we say it with regards to our entire line-up, where Aegis and Anvil typically have more armor and can be regarded as very tough. In comparison, Drake ships are relatively under-armored, which we exaggerate as “paper thin”. While they may be less durable, their defense is more than enough for the intended role they’re pitched at and they’re often up-gunned to offset any deficit.


With Drake’s stance on barebones necessities, how will the living quarters actually be in comparison with other ships?


While not as luxurious as other companies’ living quarters, Drake still provides all the necessities such as a bed, kitchen, washroom, and storage for every crewperson’s weapons and clothing. Other ships may give each crewmember their own facilities, but Drake feels this is a waste of space and resources that could be better used elsewhere.


Can the pilot get out of their seat while the co-pilot is in the downward position (this was a problem in the original cutlass that was resolved by the rework)?


Yes. Unlike the original Cutlass, there’s plenty of room for the pilot to exit their seat and walk around where the co-pilot’s seat was. When the co-pilot seat is deployed to the lower level, a hatch covers the hole to provide a flat traversal surface.


Does the pilot control the 4 x S5 (S4 gimballed) front AND 2 x S4 (S3 gimballed) right wing guns?


The pilot controls these weapons by default, although in the future (like other ships), their control will be able to be delegated to another station.




With this special pilot/co-pilot seating arrangement, will both seats provide the option to fly the ship?





Both seats have full control inputs available, so this will be possible.


From what we saw in the whitebox-clip, there’s plenty of open hangar space left after the Rover is parked within the Corsair. Can’t there be a few SCUs left over although the rover is on board?


We want this ship to have similar trade-offs as the Constellation in terms of ‘cargo space versus vehicle storage’, so currently there are no plans to allow this. However, there will always be space to put cargo items outside of the grids on all ships providing you can get them in, though they won’t be securely locked down.


I own several other exploration ships, what makes the Corsair stand out? In other words, is its only trick the big guns?


The Corsair offers the same functionality as a variety of other exploration ships but is catered towards a more offensive style of gameplay. It also has a different set of roles for a crew of four compared to, say, the Constellation.




Due to the fact that it’s an exploration ship, the Corsair has a fuel intake system. Does it also have a refinery?





The Corsair does not come with a refinery, nor is it capable of equipping one.


What are the component classes available to this ship? Civilian and Industrial?


Correct and these two categories suit the role of the ship perfectly.


With the wings folded upwards in landing mode, will the Corsair fit in front-entry hangar doors, like those at the Rest Stops?


Yes. When designing a ship, these metrics are considered and the Corsair will fit in medium/size four hangars (the same as the Retaliator and Constellation).


What types of weapon and armor storage are on the ship? How many weapons per player and what level of armor (light, medium or heavy)?


Each crew member can store one set of armor (excluding what they’re wearing), two primary weapons, and one sidearm.




Are there any crew stations beyond the turrets and co-pilot, for example, an engineering computer or scanning station?



There is an engineering station towards the rear of the ship.


How many people can use the forward lift at a time?



The front lift can take the entire crew, so four at a time.


Does this ship have landing lights so you can see what’s underneath you when you land on the dark side of a moon? It’s an exploration ship, so there’s not always a landing pad available.



The ship will have a variety of lighting when it’s released. This is a popular request players have asked for on existing ships and something we plan to roll out over time.
 

Vavrik

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I can understand why someone might not want the Corsair, especially if you like combat capable ships. This is not one.

It's also got an asymmetric design that many people will not get, and unfortunately CIG seems to be downplaying. Except that it's not as asymmetric as it first appears. The axis of symmetry is simply 90 degrees from what people are accustomed to. But it's a perfectly valid axis of symmetry for both airframes, and spaceships.
 

Chip Hazzard

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Its is interesting in that its exploration because it can take a vehicle but not because of enhanced sensors. <<<< doesn't seem very exploration other than a sales tax.
In the brochure, it said about it having:
"...a full complement of state-of-the-art scanning suites, and a flexible cargo bay. In the Corsair, you don’t need to sacrifice comfort for capability."
So hopefully it will at least be slightly better than standard, but I'm not thinking it will be up to Carrack / Aquila standards
 

Crymsan

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In the brochure, it said about it having:
"...a full complement of state-of-the-art scanning suites, and a flexible cargo bay. In the Corsair, you don’t need to sacrifice comfort for capability."
So hopefully it will at least be slightly better than standard, but I'm not thinking it will be up to Carrack / Aquila standards
I have no idea what it means but it specifically doesn't have a scanner set up module like the terrapin or Aquila. As for brochures as we all know subject to change.
 

Chip Hazzard

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I have no idea what it means but it specifically doesn't have a scanner set up module like the terrapin or Aquila. As for brochures as we all know subject to change.
Can definitely agree with you on on both of those points! But I hoping it will be better than the 'standard' scanners that come on most ships.
Without the dedicated scanner chair, at least it might make it more 'solo' friendly for scanning from the pilot seat. I am really hoping that the Corsair is going to be good. It is one of my favourite concept ships so far! 👍🍻
 

Blind Owl

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Its is interesting in that its exploration because it can take a vehicle but not because of enhanced sensors. <<<< doesn't seem very exploration other than a sales tax.
"The Corsair offers the same functionality as a variety of other exploration ships..."
That tells me that it will have some sort of exploration sensors, once they're fleshed out. Good enough for me.
Although as I read through the rest of the thread I see that this point has been made.
Owl works at the Office of Redundancies Office.
12242
 
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Vavrik

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Owl works at the Office of Redundancies Office.
Hey, that's cool! I did some consulting work for the Department of Redundant Redundancies a few years ago.
You have no idea how appropriate that is:

Well I don't disagree but we do not have almost any mechanics in after what 7 years and they have still sold $220 million worth of rendered ships.
Not everyone will love every ship. But I'm kind of with @Crymsan in some respects. Their timeline is holding for now but there isn't much room for slippage. I'm tired of watching them reworking the reworked rework.
Does it need to be done? Yeah. Unfortunately. Because they have a redundancy in their redundant object model.
 
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