Anyone want to help me test what I commented out?
This is my new user.cfg... and it fing works! and it's making my GPU fans scream lol
This is my new user.cfg... and it fing works! and it's making my GPU fans scream lol
Code:
;-- Enable console
Con_Restricted = 0
;-- punch it to Ultra and no 5 is X360
sys_spec = 4
sys_spec_Full = 4
sys_spec_GameEffects = 4
sys_spec_ObjectDetail = 4
sys_spec_Particles = 4
sys_spec_Physics = 4
sys_spec_PostProcessing = 4
sys_spec_Shading = 4
sys_spec_Shadows = 4
sys_spec_Sound = 4
sys_spec_Texture = 4
sys_spec_TextureResolution = 4
sys_spec_VolumetricEffects = 4
sys_spec_Water = 4
sys_spec_Light = 4
net_log=2
Verbosity=2
hud_bobHud = 0
i_Mouse_Accel = 0.0
;i_mouse_accel_max = ?
;i_mouse_buffered = ?
;i_mouse_inertia = ?
i_Mouse_Smooth = 0.0
;-- Display
r_Fullscreen = 0
r_Fullscreenwindow = 1
;r_FullscreenPreemption = 1
r_Width = 3840
;r_CustomResWidth = 3840
r_Height = 2160
;r_CustomResHeight = 2160
r_VSync = 1
sys_MaxFPS = 60
cl_fov = 60
;-- Graphics settings
r_AntialiasingMode = 11
r_AntialiasingTAAFalloffHiFreq = 6
r_AntialiasingTAAFalloffLowFreq = 2
r_AntialiasingTAAMode = 4
r_AntialiasingTAASharpening = 1
r_Beams = 1
r_BeamsDistFactor = 0.01
r_BeamsMaxSlices = 200
r_BeamsSoftClip = 0
r_ChromaticAberration = 0
r_CloudsUpdateAlways - 1
r_ColorBits = 32
r_ColorGrading = 1
r_ColorGradingFilters = 1
r_ColorGradingLevels = 1
r_Contrast = 0.5
r_Coronas = 1
r_DepthBits = 32
r_DepthOfField = 3
r_DepthOfFieldBokeh = 1
r_DepthOfFieldBokehQuality = 1
r_DetailDistance = 20
r_DetailTextures = 1
;r_DisplayInfo = 2
;r_dofMinZ = 0.4
;r_dofMinZScale = 1.0
;r_DrawNearFarPlane = 40
;r_DrawNearFoV = 60
r_DrawNearShadows = 1
;r_DrawNearZRange = 0.1
r_FlareHqShafts = 1
r_Flares = 1
r_FlaresChromaShift = 6
r_FlaresIrisShaftMaxPolyNum = 200
r_FlaresTessellationRatio = 1
r_FogShadows = 1
r_FogShadowsWater = 1
r_Gamma = 1.25
r_Glow = 1
r_GlowAnamorphicFlares = 1
r_HDRBloomRatio = 0.15
r_HDRBrightLevel = 1.25
r_HDRBrightOffset = 8.0
r_HDRBrightThreshold = 8.0
;r_HDREyeAdaptationBase = ?
r_HDREyeAdaptationCache = 0
r_HDREyeAdaptationFactor = 0.9
r_HDREyeAdaptationSceneKeyMode = 1
;r_HDRGrainAmount = ?
r_HDRRangeAdapt = 1
;r_HDRRangeAdaptationSpeed = ?
r_HDRRangeAdaptLBufferMax = 0.25
r_HDRRangeAdaptLBufferMaxRange = 2.0
r_HDRRangeAdaptMax = 1.0
r_HDRRangeAdaptMaxRange = 4.0
r_HDRRendering = 1
r_HDRTexFormat = 1
r_HDRVignetting = 1
r_LightPropagationVolumes = 1
r_MotionBlur = 0
r_MotionBlurMaxViewDist = 16
r_MotionBlurQuality = 2
r_MotionBlurShutterSpeed = 13
r_MotionBlurThreshold = 0.0001
r_MSAA = 1
r_MSAA_quality = 8 ;highly GPU specific
r_MSAA_samples = 8 ;highly GPU specific
;r_MSAA_threshold_depth = ?
;r_MSAA_threshold_normal = ?
r_MultiGPU = 1
r_MultiThreaded = 1
r_NoDrawNear = 0
r_NoDrawShaders = 0
;r_overrideDXGIAdapter = -1
;r_overrideDXGIFullScreenOutput = 0
;r_overrideDXGIOutput = 0
r_overrideRefreshRate = 60
r_overrideScanlineOrder = 1
;r_OverscanBorders = 0
;r_OverscanBorderScaleX = ?
;r_OverscanBorderScaleY = ?
;r_ParticlesAmountGI = ?
;r_ParticlesRefraction = 1
;r_ParticlesSoftIsec = 1
;r_ParticlesTessellation = 1
;r_ParticlesTessellationTriSize = ?
r_PostProcessEffects = 1
r_PostProcessFilters = 1
r_PostProcessGameFx = 1
r_PostProcessHUD3D = 1
r_PostProcessHUD3DCache = 1
;r_PostProcessHUD3DGlowAmount = 1.0
;r_PostProcessHUD3DShadowAmount = 1.7
;r_PostProcessHUD3DStencilClear = 1
r_PostProcessParamsBlending = 1
r_PostprocessParamsBlendingTimeScale = 2.0
;r_Rain = 2
r_Reflections = 1
r_ReflectionsQuality = 3
;r_Refraction = 1
;r_RefractionPartialResolves = 2
;r_RenderTargetPoolSize = ?
;r_ShadowBlur = 3
;r_ShadowBluriness = 16
;r_ShadowGen = 1
;r_ShadowGenGS = 1
;r_ShadowGenMode = 1
;r_ShadowPoolMaxFrames = ?
;r_ShadowsAdaptionMin = 1.0
;r_ShadowsAdaptionRangeClamp = 0.01
;r_ShadowsAdaptionSize = 10
;r_ShadowsBias = 16
;r_ShadowsMaskResolution = 0
;r_ShadowsNearestMapResolution = 4096
r_Sharpening = 1
;r_SilhouettePOM = 1
;r_SilhouettePOMNumber = 512
;r_Snow = 2
;r_SnowDisplacement = 1
r_ssao = 2
;r_SSAOAmount = ?
r_SSAOBrighteningMargin = 1.1
;r_SSAOContrast = ?
r_SSAOQuality = 3
r_ssdo = 1
;r_ssdoAmountDirect = ?
;r_ssdoAmountReflection = ?
r_SSReflections = 1
;r_StencilBits = 8
r_sunshafts = 1
r_Supersampling = 8
r_SupersamplingFilter = 3
r_TerrainAO = 1
r_TessellationTriangleSize = 10
;r_TexMaxAnisotropy = 8
;r_TexMinAnisotropy = 8
r_TextureLodDistanceRatio = 0
;r_TexturesStreaming = 2
;r_transient_pool_size = ?
r_UseAlphaBlend = 1
;r_UseDisplacementFactor = 0.4
r_UsePom = 1
r_UseSoftParticles = 1
r_VSync = 1
r_WaterCaustics = 1
r_WaterGodRays = 1
r_WaterReflections = 1
r_WaterReflectionsMGPU = 1
r_WaterReflectionsQuality = 3
r_WaterTessellationHW = 1
r_WaterVolumeCaustics = 1
e_Clouds = 1
e_Decals = 1
e_DecalsAllowGameDecals = 1
e_DeformableObjects = 1
e_DynamicLights = 1
e_DynamicLightsMaxEntityLights = 999
e_Entities = 1
e_Fog = 1
e_FogVolumes = 1
e_GI = 1
e_GIAmount = 25
e_GICache = 2
e_GIGlossyReflections = 1
e_GIMaxDistance = 20
e_GsmCache = 0
e_GsmCastFromTerrain = 1
;e_GsmLodsNum = ?
;e_GsmRange = ?
e_LightVolumes = 1
;e_LodMax = ?
;e_LodMin = ?
;e_LodRatio = ?
;e_Lods = ?
;e_MaxViewDistSpecLerp = ?
;e_MergedMeshesViewDistRatio = ?
e_OcclusionVolumes = 1
e_OnDemandPhysics = 3
e_Particles = 1
;e_ParticlesForceSoftParticles = 2
e_ParticlesGI = 1
e_ParticlesLights = 1
e_ParticlesMotionBlur = 0
e_ParticlesObjectCollisions = 2
;e_ParticlesQuality = ?
e_ParticlesShadows = 1
;e_ParticlesSoftIntersect = 1
e_ParticlesThread = 1
e_PhysFoliage = 2
e_Shadows = 1
;e_ShadowsCastViewDistRatio = ?
e_ShadowsClouds = 1
;e_ShadowsMasksLimit = 0
;e_ShadowsMaxTexRes = 512
e_ShadowsOnWater = 1
;e_ShadowsPoolSize = 512
;e_ShadowsReScale = ?
;e_ShadowsSlopeBias = ?
;e_ShadowsTesselateCascades = ?
e_SkyBox = 1
e_SkyQuality = 1
e_Sun = 1
e_Terrain = 1
e_TerrainAo = 1
e_TerrainDeformations = 1
;e_TerrainOcclusionCullingMaxDist = ?
e_Tessellation = 1
e_Vegetation = 1
;e_ViewDistRatio = ?
e_WaterOcean = 1
e_WaterVolumes = 1
e_WaterWaves = 1
es_DebrisLifetimeScale = 1
g_immersive = 1
g_radialBlur = 0
;i_auto_turret_target = 1
i_flashlight_has_fog_volume = 1
i_flashlight_has_shadows = 1
i_grenade_showTrajectory = 1
i_highlight_dropped_weapons = 2
i_particleeffects = 1
;q_Quality = 3
;q_Renderer = 3
;q_ShaderFX = 3
;q_ShaderGeneral = 3
;q_ShaderGlass = 3
;q_ShaderHDR = 3
;q_ShaderIce = 3
;q_ShaderMetal = 3
;q_ShaderPostProcess = 3
;q_ShaderShadow = 3
;q_ShaderSky = 3
;q_ShaderTerrain = 3
;q_ShaderVegetation = 3
;q_ShaderWater = 3
;v_lights = 2
v_vehicle_quality = 4
;-- these could be fun
;r_ShowLines = 1
;r_ShowNormals = 1
;r_Unlit = 1
;r_wireframe = 1
;manually enter in game e_CameraFreeze = 1
;e_sketch_mode = 1
;es_helpers = 1
;es_HitCharacters = 1
;es_HitDeadBodies = 1
;g_allowExplosives = 1
;g_allowSpectators = 1
;g_deathCam = 1
;g_detachCamera = 1
;g_DisableCollisionDamage = 1
;g_godMode = 1
;g_hideArms = 1
;g_infiniteAmmo = 1
;g_joint_breaking = 1
;g_spectatorOnly = 1
;g_useNetSyncToSpeedUpRMIs = ?
;e_ScreenShot 2
e_ScreenShotFileFormat TGA
e_ScreenShotWidth = 7680
e_ScreenShotHeight = 4320
e_ScreenShotQuality = 0
e_ScreenShotMapCamHeight = 1
e_ScreenShotMapCenterX = 0
e_ScreenShotMapCenterY = 0
e_ScreenShotMapOrientation = 0
e_ScreenShotMapSizeX = 7680
e_ScreenShotMapSizeY = 4320
e_ScreenShotMinSlices = 0
capture_file_format = tga
;capture_file_name = ?
;capture_folder = ?
;capture_frame_once
capture_image_scale = 1
;gl_Map = ?
;net_debugInfo
;net_graph = 3
;p_fly_mode = 1
;sv_restart = 1
;v_profile_graph