Decoupled Aiming in FPS?

Civil Hypocricy

Rear Admiral
Nov 8, 2014
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Civil_Hypocrisy
I've been surfing the VR section of the internet, and came across some amazing devices like the Virtualizer and the Virtuix Omni. however, to get the most out of these devices, you really want decoupled aiming (i.e. not fixed to a crosshairs directly in front of your character). DOes anyone know if SC plans to have that standard or as an option? Even without a VR device like mentioned above, it still would make things more fun, IMO.
 
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