Delivery missions time out

Mastersan

Space Marshal
Aug 14, 2017
356
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Mastersan
Hi All,

I was TESTing the delivery missions. This time the idea was to use a Constellation Aquila and to get many parcels from around Port Olisar (Yela, Ceilin, that kind of area) and then deliver them all to Lorville (mostly Gate 1, Gate 2).

The strategy is that:
  • There is no explicit timer or delivery window on missions.
  • Aquila can carry many parcels.
  • Aquila can travel long distances quickly.
  • Ursa Rover can also carry decent number of parcels and you can quickly transfer them to and from the ship using the Rover.
  • Collect all the parcels taking your time, and then deliver and unload all at once in one or two locations that are very near and accessible via the Rover (one last parcel was for Teasa Spaceport, bu that one could be carried after final landing).
  • I've got 12 missions, each around 7.4k - 8.9k aUEC (can't remember the exact numbers), so the expected income would be around 100k aUEC, then there are some expenses for fuel.
In theory this would work just fine.

In TESTing, while I've been collecting the parcels I've started receiving messages that the delivery missions are withdrawn and the missions started to disappear from my mobiGlass, even those where I've already collected the parcels. So, this suggests the above strategy wouldn't work, as there appears to be a timer on delivery missions. While I haven't timed those exactly, it seemed like the timer is for around 1 hour. I haven't picked all missions at once, rather I've been waiting at Olisar until I've collected enough missions to begin, and then the actual pick up time, all added to the length of the exercise.

I guess those missions are "Courier", that's why you can't just collect all and deliver, like a normal post. However, there is no explicit timer on these missions, as I've said above. So, has anyone else experienced this? Do you know what timer(s) is(are) put on delivery missions, e.g. a longer timer on a long distance travel missions and a shorter timer on a short distance delivery missions?

I guess, if there indeed is a timer on delivery missions and you want to maximise the return, you may need to work with a team, so that some are collecting parcels on small and nimble ships and bringing to a large ship, that travels fast at long distances.

The other thought is that there probably may be bulk delivery missions, like a post truck/plane that goes long distance once a day. Maybe that will be for Hull type of ships.

This situation reminded me that in theory TESTing and theory are the same, in TESTing they are not.
 
Last edited:

Lorddarthvik

Space Marshal
Donor
Feb 22, 2016
2,854
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2,860
RSI Handle
Lorddarthvik
Hi All,

I was TESTing the delivery missions. This time the idea was to use a Constellation Aquila and to get many parcels from around Port Olisar (Yela, Ceilin, that kind of area) and then deliver them all to Lorville (mostly Gate 1, Gate 2).

The strategy is that:
  • There is no explicit timer or delivery window on missions.
  • Aquila can carry many parcels.
  • Aquila can travel long distances quickly.
  • Ursa Rover can also carry decent number of parcels and you can quickly transfer them to and from the ship using the Rover.
  • Collect all the parcels taking your time, and then deliver and unload all at once in one or two locations that are very near and accessible via the Rover (one last parcel was for Teasa Spaceport, bu that one could be carried after final landing).
  • I've got 12 missions, each around 7.4k - 8.9k aUEC (can't remember the exact numbers), so the expected income would be around 100k aUEC, then there are some expenses for fuel.
In theory this would work just fine.

In TESTing, while I've been collecting the parcels I've started receiving messages that the delivery missions are withdrawn and the missions started to disappear from my mobiGlass, even those where I've already collected the parcels. So, this suggests the above strategy wouldn't work, as there appears to be a timer on delivery missions. While I haven't timed those exactly, it seemed like the timer is for around 1 hour. I haven't picked all missions at once, rather I've been waiting at Olisar until I've collected enough missions to begin, and then the actual pick up time, all added to the length of the exercise.

I guess those missions are "Courier", that's why you can't just collect all and deliver, like a normal post. However, there is no explicit timer on these missions, as I've said above. So, has anyone else experienced this? Do you know what timer(s) is(are) put on delivery missions, e.g. a longer timer on a long distance travel missions and a shorter timer on a short distance delivery missions?

I guess, if there indeed is a timer on delivery missions and you want to maximise the return, you may need to work with a team, so that some are collecting parcels on small and nimble ships and bringing to a large ship, that travels fast at long distances.

The other thought is that there probably may be bulk delivery missions, like a post truck/plane that goes long distance once a day. Maybe that will be for Hull type of ships.

This situation reminded me that in theory TESTing and theory are the same, in TESTing they are not.
Very interesting! Thanks for testing this!
I was doing kinda similar using my Aurora in 6.1. Took 4 packages from around one of the big planets like you did (from 2 locations I think?) and delivered to 3 locations on 2 different moon's. Can't remember the details, but I remember it took roughly 1.5 hours from accepting the first and dropping off the last package. It all worked fine back then, no timeouts.
Maybe they changed some invisible time limit?
 

Mastersan

Space Marshal
Aug 14, 2017
356
1,126
2,300
RSI Handle
Mastersan
Very interesting! Thanks for testing this!
I was doing kinda similar using my Aurora in 6.1. Took 4 packages from around one of the big planets like you did (from 2 locations I think?) and delivered to 3 locations on 2 different moon's. Can't remember the details, but I remember it took roughly 1.5 hours from accepting the first and dropping off the last package. It all worked fine back then, no timeouts.
Maybe they changed some invisible time limit?
Yes, I was collecting the parcels from a couple of locations. Not sure a timer even existed. It could also possibly be that the same mission is generated every hour and this cancels the existing mission, but ideally I don't think there should be a short timer on these.
 
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