Cool vid. After watching it twice I’m not certain I have any take aways. I will make two guesses. I think the best teacher here has got to be repeated experience from every position on the field.
First, it didn’t appear the Ares were contributing much. They seemed to die quickly and had inadequate firepower to kill flagships. Could be they’re best reserved for attacking in larger groups—say 5-6 Ares attacking together. They would however be sitting ducks for the light fighters and this makes me question their utility.
Second, they didn’t appear to have any situational awareness. Both the attacks and defenses seemed disorganized and no wonder with so much going on. I’m not sure what’s to be done about this. I am unconvinced the 3D battlefield mapping that will eventually be available on some ships will make much difference. If you were watching this from the bridge of an Idris on the holoviewer, do you think you could ever develop the skill to direct forces? I’m unsure of the holoviewer’s utility.
They did try to organize in groups and perhaps these were more effective than I could tell. I think regardless though, most of the strategy and tactics need to happen before the battle is joined. Simple is better. Organizing fighters around each flagship as a defense, and using the flagships to attack one flagship target at a time is simple.
I would have liked to see more missiles. I’d love to study the effectiveness of a MIS sitting on the periphery launching pairs of missiles at the fighters every few seconds, just to see how much this would render them unable to chase larger targets.
I would have liked to see some chicanery too. There was no draw play. No deception. Nothing that would have taken enemy ships out of the fight even for thirty seconds, which could have made a difference.
If the Sentinel could actually mimic the signatures of other ships and were doing that here, it could have been a disruptive influence, especially given its greater speed and ability to evade the Redeemers and A2s, pulling them away so all three flagships could attack one of the remaining at a time.
So far as player economy—excepting light fighters, best is probably every player possible is behind a pair of S5 or quad S4. You do not have to use every turret and not using them adds power to the turrets you do use, as well as more ships adds to the shield pool. More ships means more targets to watch and easier to engage. This could actually be a good place for solo Corsairs.
View: https://youtu.be/f3qaRXZqrO8
First, it didn’t appear the Ares were contributing much. They seemed to die quickly and had inadequate firepower to kill flagships. Could be they’re best reserved for attacking in larger groups—say 5-6 Ares attacking together. They would however be sitting ducks for the light fighters and this makes me question their utility.
Second, they didn’t appear to have any situational awareness. Both the attacks and defenses seemed disorganized and no wonder with so much going on. I’m not sure what’s to be done about this. I am unconvinced the 3D battlefield mapping that will eventually be available on some ships will make much difference. If you were watching this from the bridge of an Idris on the holoviewer, do you think you could ever develop the skill to direct forces? I’m unsure of the holoviewer’s utility.
They did try to organize in groups and perhaps these were more effective than I could tell. I think regardless though, most of the strategy and tactics need to happen before the battle is joined. Simple is better. Organizing fighters around each flagship as a defense, and using the flagships to attack one flagship target at a time is simple.
I would have liked to see more missiles. I’d love to study the effectiveness of a MIS sitting on the periphery launching pairs of missiles at the fighters every few seconds, just to see how much this would render them unable to chase larger targets.
I would have liked to see some chicanery too. There was no draw play. No deception. Nothing that would have taken enemy ships out of the fight even for thirty seconds, which could have made a difference.
If the Sentinel could actually mimic the signatures of other ships and were doing that here, it could have been a disruptive influence, especially given its greater speed and ability to evade the Redeemers and A2s, pulling them away so all three flagships could attack one of the remaining at a time.
So far as player economy—excepting light fighters, best is probably every player possible is behind a pair of S5 or quad S4. You do not have to use every turret and not using them adds power to the turrets you do use, as well as more ships adds to the shield pool. More ships means more targets to watch and easier to engage. This could actually be a good place for solo Corsairs.
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