Test theory-crafting
What was the highest number of concurrent players in an instance/shard/zone CIG told? I saw like max 100 players, I'm worried ..is like few capital ships and some support :/ I know it will never have eve 10000 ships in battles but still...we have capital ships..to fight :/
I estimate that a 50 players vs 50 players fight will only last 10 minutes or so, because the firepower will be so big, the damage is very high at start an estimate will be
2-3 capital ships (15-40 players - 15 hopefully NPC's will fill the rest, or (40) we need extra backups)
1 ground combat boarding unit? 5 players
10-15 fighters and bombers - 10-15 players
1-2 hospitals - 2-4 players
1-2 fuel tanks - 3-5 players
And ..that's it on one side.
The respawn rate (even with 2-3 hospitals) will be slow because you need to recover the body, so I don't take it into account.
More players than 100 will fight a separate battle, in the same zone, but on a different shard so I imagine this weird but 100% probable scenario:
* a squadron with 3 fighters are going a long range (exit the current zone to chase someone)
* when they return to the fleet they are redistributed to another instance (because the previous one is full)
* no fight for them, no backup, no fun
Hope the technology will not allow it.
Scenario B:
Fleet A is stationary, prepared for battle, but has 80 players
Fleet B comes to attack - only 20 players enters the zone because..is full
What was the highest number of concurrent players in an instance/shard/zone CIG told? I saw like max 100 players, I'm worried ..is like few capital ships and some support :/ I know it will never have eve 10000 ships in battles but still...we have capital ships..to fight :/
I estimate that a 50 players vs 50 players fight will only last 10 minutes or so, because the firepower will be so big, the damage is very high at start an estimate will be
2-3 capital ships (15-40 players - 15 hopefully NPC's will fill the rest, or (40) we need extra backups)
1 ground combat boarding unit? 5 players
10-15 fighters and bombers - 10-15 players
1-2 hospitals - 2-4 players
1-2 fuel tanks - 3-5 players
And ..that's it on one side.
The respawn rate (even with 2-3 hospitals) will be slow because you need to recover the body, so I don't take it into account.
More players than 100 will fight a separate battle, in the same zone, but on a different shard so I imagine this weird but 100% probable scenario:
* a squadron with 3 fighters are going a long range (exit the current zone to chase someone)
* when they return to the fleet they are redistributed to another instance (because the previous one is full)
* no fight for them, no backup, no fun
Hope the technology will not allow it.
Scenario B:
Fleet A is stationary, prepared for battle, but has 80 players
Fleet B comes to attack - only 20 players enters the zone because..is full