Highlights from the Monthly Report May 2017

CosmicTrader

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Oct 30, 2015
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CosmicTrader
Just the ones that I found interesting & good to know.


Monthly Report May 2017

Major strides in the areas of persistence and inventory
This work will be incorporated into several large features in 3.0 such as cargo, shops, commodities, Air Traffic Control, Ships, Players, and more.

meaning you can expect the world and your possessions to remain in the same state in between game sessions.

The team has also now also converted the basic quantum drive to Item 2.0, giving it the ability to store quantum travel and other navpoints.
This means that all discovered quantum travel points can be set as travel destinations at any time regardless of distance and signature strength.
From here, we can move on to pure 2.0 systems as Quantum Drive now uses the pipe system for fuel and power checks as well as make quantum drive look and sound as awesome as it behaves by connecting VFX and Audio to the actual transit.

The Nav Beacon System is a new mechanic
Players will be able to grant “Use” access to others as well as “Hack” another person’s beacon, both allows you to use someone else’s Nav Beacon. There are multiple sizes and quality levels that dictate several things: how far they can be seen from and how long they last before they need to be serviced by the Owner. Finally, because they are physical objects you will be able to not only find, but destroy someone else’s Beacon, which should make for some interesting gameplay.

Miles Eckhart - Mission Giver
Eckhart will be unlocked to the players by accumulating ‘Reputation’ with him, earned by completing other available missions. Once unlocked, you can visit him for a wide variety of missions.

AI
AI team did some additional work on the AI modules. These modules represent an item that can be attached to a seat (any seat of a spaceship or a turret) and execute a behavior logic defined with the Subsumption editor. You might think of it as a piece of custom software that can be instructed to take control of the same items that are available to a player sitting in the same seat. It might work as an autopilot or autonomously take control of a turret and fire at an enemy target. This feature is crucial in multi-crew ships where the pilot might assign specific activities to the AI modules instead of another player or NPC.


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GriffinGamingRPG

Space Marshal
Apr 11, 2016
133
554
2,360
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GriffinGamingRPG
Just the ones that I found interesting & good to know.


Monthly Report May 2017

Major strides in the areas of persistence and inventory
This work will be incorporated into several large features in 3.0 such as cargo, shops, commodities, Air Traffic Control, Ships, Players, and more.

meaning you can expect the world and your possessions to remain in the same state in between game sessions.

The team has also now also converted the basic quantum drive to Item 2.0, giving it the ability to store quantum travel and other navpoints.
This means that all discovered quantum travel points can be set as travel destinations at any time regardless of distance and signature strength.
From here, we can move on to pure 2.0 systems as Quantum Drive now uses the pipe system for fuel and power checks as well as make quantum drive look and sound as awesome as it behaves by connecting VFX and Audio to the actual transit.

The Nav Beacon System is a new mechanic
Players will be able to grant “Use” access to others as well as “Hack” another person’s beacon, both allows you to use someone else’s Nav Beacon. There are multiple sizes and quality levels that dictate several things: how far they can be seen from and how long they last before they need to be serviced by the Owner. Finally, because they are physical objects you will be able to not only find, but destroy someone else’s Beacon, which should make for some interesting gameplay.

Miles Eckhart - Mission Giver
Eckhart will be unlocked to the players by accumulating ‘Reputation’ with him, earned by completing other available missions. Once unlocked, you can visit him for a wide variety of missions.

AI
AI team did some additional work on the AI modules. These modules represent an item that can be attached to a seat (any seat of a spaceship or a turret) and execute a behavior logic defined with the Subsumption editor. You might think of it as a piece of custom software that can be instructed to take control of the same items that are available to a player sitting in the same seat. It might work as an autopilot or autonomously take control of a turret and fire at an enemy target. This feature is crucial in multi-crew ships where the pilot might assign specific activities to the AI modules instead of another player or NPC.


I hope you found this helpful.
Click LIKE if you did. Thanks.
Cosmic,
Thanks for breaking down the highlights! It'll be worth the wait.
 

Takeiteasy

Space Marshal
May 21, 2017
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Takeiteasy
Am I missing something, when he mentioned destroying or tampering with a nav beacon does he mean we must place these beacons at locations we want to quantom travel to that are not in the in game "map"?
 

CosmicTrader

Space Marshal
Officer
Donor
Oct 30, 2015
6,161
24,017
2,975
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CosmicTrader
Am I missing something, when he mentioned destroying or tampering with a nav beacon does he mean we must place these beacons at locations we want to quantom travel to that are not in the in game "map"?
Yes.
EX: Location of a worm hole, derelict ship or minerals. Even your habitat so your friends can find you.
 
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