You'll never know. Ha. Ohhhh, shiny! *yoink*LOL...now the truth comes out, your after my shinies? :eek: Are you sure your not a Magpie rather than an Owl? ;)
You'll never know. Ha. Ohhhh, shiny! *yoink*LOL...now the truth comes out, your after my shinies? :eek: Are you sure your not a Magpie rather than an Owl? ;)
Depends what you want to do........Should i keep the Caterpillar after buying or upgrade it to a Merchantman after buying...
The caterpillar has a detachable command module. That's fact.Depends what you want to do...
The Caterpiller is a floating modular ship, with modules such as a workshop for salvage or swap that out to just have living space modules, or swap that out just to have cargo space modules... or mix and match.
The Merchantman is a floating shopping center / market place. You can either be docked with for people to come and buy items from you, or you can land / dock somewhere, and people will board your ship again, to see what you have for sale. Another good feature to this ship is the detachable command module that is like the captains yacht in star trek. This command module in it self has 2 floors (engine room, cargo, living area, bridge ) and it detaches from the main mass of the ship, and can be used for raids on other ships or to explore etc....
In theory, if you had one of these, and a friend had the other, you could run salvage from derelicts, strip down the parts on the caterpillar, the command module of the merchantman could then dock with the caterpillar, take on the cargo of stripped down salvage, re-dock with it's mother ship, then have other people dock with the merchantman to sell the items... all in space without a station in sight... good for shifting black market items ;)
Hope this has helped in your decision.. :D
What do you consider low pc crew? MM is what 8? Cat is 5? Carrack is 5? Me personally I grabbed a few Freelancers Max and Dur so I can trade and explore, thinking of grabbing a Misc not sure, I have a Hornet and Redeemer (most likely melt this for something smaller) I really struggled with the size of the ship I wanted to play, crew was the biggest factor as I did not want to rely on strangers (until the game comes out and we form stronger bonds with our mates) and pc crew so I kept it small 1 or 2 crew so I only need to rely on 1 or 2 pc players or friend at the most. I figure when the game releases and we play together we will form crews and be able to use the bigger ships.So! With the new Catapillar and dragonfly combo i'm thinking of splurging and buying a package.
I currently own a Carrack and want your opinion... Should i keep the Caterpillar after buying or upgrade it to a Merchantman after buying. I want to do some trading but when the sh*t hits the fan Í want to join you testies in the battle too. I want the ship to complement my carrack and low (pc) crew requirements. I'm currently leaning towards the merchantman because of (cough* big guns) the trading capacity. but the Caterpillar looks more universal to me. I want to know what is your favorite ship and why should i buy it or not or neither?
Yes, under the main hull in between the the rear landing gearThe caterpillar has a detachable command module. That's fact.
But does the merchantman too?
Freaking sweet. Thanks for the info.Yes, under the main hull in between the the rear landing gear
I'm starting to lean that way in regards to the Carrack. Do I really want that top of the line ship at the beginning of the game?I have deiced that the cat would be perfect for me to earn in game. it gives me a short term goal
What Jake wrote. A Cat is a supply ship with trading abilities, highly variable, usable as traider, fighting vessel or homebase ship. The Merchantman is a flying marketplace and never will be anything else. If you are owning a Merchantman you are a 100% full blooded traider with no interest in any other professions within space. But for sure you can own both and lateron decide which one you'll be playing/flying.Depends what you want to do...
The Caterpiller is a floating modular ship, with modules such as a workshop for salvage or swap that out to just have living space modules, or swap that out just to have cargo space modules... or mix and match.
The Merchantman is a floating shopping center / market place. You can either be docked with for people to come and buy items from you, or you can land / dock somewhere, and people will board your ship again, to see what you have for sale. Another good feature to this ship is the detachable command module that is like the captains yacht in star trek. This command module in it self has 2 floors (engine room, cargo, living area, bridge ) and it detaches from the main mass of the ship, and can be used for raids on other ships or to explore etc....
In theory, if you had one of these, and a friend had the other, you could run salvage from derelicts, strip down the parts on the caterpillar, the command module of the merchantman could then dock with the caterpillar, take on the cargo of stripped down salvage, re-dock with it's mother ship, then have other people dock with the merchantman to sell the items... all in space without a station in sight... good for shifting black market items ;)
Hope this has helped in your decision.. :D
Are you sure? mine says baconWhen asking the Magic 8ball "Caterpillar or Merchantman?" the answer is 'YES'.
You and me both brother.(I have officially added nothing to this conversation. I just like to hear myself type)
Hehe, chose incorrectly and the asset reallocation division may help you see the error of your ways. ;)Ones heresy and the other isn't.
Choose wisely!