Keybind questions for the Hull series ships

Lonewollf

Space Marshal
Mar 1, 2015
99
203
2,300
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Lonewollf
Hey ya'll.

So the last time that I went out and played around with my Hull A, I had some issues, and was wondering if anybody had any input on my minor dilemma. Here's what happened. I spawn my Hull A, and I fly it up to the space station that I'm picking cargo up from. All fine and dandy. As I'm flying, I'm scrolling through the keybinds list and I cannot for the life of me find a toggle command that extends and retracts the cargo spindle. Next place that I look (cause I know it's there) is the in-cockpit toggle switch on the left side of my dash. Hooray, I think to myself, for I extended my spindle. I land, I load, and I take off again to my next destination. Happy as can be for a cargo hauler.

So next thing that goes on is I land, unload, and take off for my next cargo pickup area. For the role-play aspect, I reach for the toggle on my dash again, only to find that it will not retract my spindle. At this point, I'm befuddled. I'm flying my Hull A with the cargo arms out, with no cargo.

my question is this: Does anybody here know if there actually in a keybind that i can set that will fix this? Or does anybody know whether or not CIG already knows about this and will be fixed later in a future patch?
 

RoosterRage

Vice Admiral
Donor
Jul 16, 2022
111
330
400
RSI Handle
RoosterRage
Hey ya'll.

So the last time that I went out and played around with my Hull A, I had some issues, and was wondering if anybody had any input on my minor dilemma. Here's what happened. I spawn my Hull A, and I fly it up to the space station that I'm picking cargo up from. All fine and dandy. As I'm flying, I'm scrolling through the keybinds list and I cannot for the life of me find a toggle command that extends and retracts the cargo spindle. Next place that I look (cause I know it's there) is the in-cockpit toggle switch on the left side of my dash. Hooray, I think to myself, for I extended my spindle. I land, I load, and I take off again to my next destination. Happy as can be for a cargo hauler.

So next thing that goes on is I land, unload, and take off for my next cargo pickup area. For the role-play aspect, I reach for the toggle on my dash again, only to find that it will not retract my spindle. At this point, I'm befuddled. I'm flying my Hull A with the cargo arms out, with no cargo.

my question is this: Does anybody here know if there actually in a keybind that i can set that will fix this? Or does anybody know whether or not CIG already knows about this and will be fixed later in a future patch?
If using a stick yes there is a keybind (it is not called spindle), and if keyboard then left alt+K i believe for spindle, server lag can cause a delay so wait a second after hitting.
Edit: Other ships like the Corsair and the Scorpius also use the same command for their wings to retract.
 

Lonewollf

Space Marshal
Mar 1, 2015
99
203
2,300
RSI Handle
Lonewollf
If using a stick yes there is a keybind (it is not called spindle), and if keyboard then left alt+K i believe for spindle, server lag can cause a delay so wait a second after hitting.
Edit: Other ships like the Corsair and the Scorpius also use the same command for their wings to retract.
Thank's a bunch.
 

stockish

Space Marshal
Nov 24, 2018
789
2,435
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Stockish
Flight --> Movement --> Cycle Configuration

There are options for extend and retract so you can bind separately.
 

Lonewollf

Space Marshal
Mar 1, 2015
99
203
2,300
RSI Handle
Lonewollf
I thank you all for your help on this. I have come to the conclusion that the Hull A currently is bugged with that feature. I tested things out last night with both the Hull A and the Scorpius. As mentioned in my original post, I was able to extend the Hull, but not retract. I loaded in the Scorpius, and had absolutely no issues with the foils being locked into attack position and vice-versa. Now I'm going to go scour the issue counsel and see if there has been any other mentions towards that.

Thank you again.
 
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