The release of the Alpha 3.0 production schedule has started somewhat solidifying the hazy release of Star Citizen, somewhere in the uncertain future and with it comes an awfully daunting question of player controlled capital ships.
Considering how spacious they are and just how many viable posts they will entail (even the little Idris has crew capacity of around 90), what sort of hardcore gameplay will be required to crew one of these beasts? Would it be even possible to fully run one with JUST actual players or will an AI crew be a requirement to run a ship of that size smoothly and is the only viable option to have only the "hero" roles occupied by players and have all the ancillary positions run by efficient and more importantly, non-derpy AI?
We also discussed this on the latest episode of Fortnightly Frontier, which you can check out below, but I'd also like to hear your guys' opinions and visions of this massive gameplay aspect.
Considering how spacious they are and just how many viable posts they will entail (even the little Idris has crew capacity of around 90), what sort of hardcore gameplay will be required to crew one of these beasts? Would it be even possible to fully run one with JUST actual players or will an AI crew be a requirement to run a ship of that size smoothly and is the only viable option to have only the "hero" roles occupied by players and have all the ancillary positions run by efficient and more importantly, non-derpy AI?
We also discussed this on the latest episode of Fortnightly Frontier, which you can check out below, but I'd also like to hear your guys' opinions and visions of this massive gameplay aspect.