Gees are nice but you still run up against pilot status effects when pulling to many.They’re listed as pulling 18 gees. By way of comparison, I think the Arrow pulls 13 and the Arrow is hard to hit because of this combined with its small silhouette. This is half the size of an Arrow.
This thing is going to be VERY hard to hit and will outturn everything. With a good pilot it should scare the hell out of every other fighter pilot, and groups of them will be able to kill the Idris. Finding the best platform for them is key. I think the Polaris is due out end of this year? Imagine 12 of these in the Polaris bay. Absolutely terrifying. We won’t know until we see it strafe, but I think this in intended to outperform airframes in vacuum. It couldn’t hurt to do some wargame planning around this now.
My guess is the hidden nerf here is reduced longevity—it will run out of fuel mere minutes into a conflict. The counter for this is carry twice what you need, return and refuel them. Could be a Polaris can only field 6 of the 12 it carries at a time, but that is still better than 3 Gladius or 6 Arrows.
The arrow against turrets is hard and they are still working on turrets to get them to behave like they want.
But mostly it's a question about how much substained damage they will be able to dish out and how that will impact shield recharge and armor