Friend of mine had an torrented version of it (cracked I guess?) during a lanparty last weekend.
It's PERFECT for crew training.
Everybody needs to do his/her share.
You get a feel of autonomous tasks and following instructions, relaying vital information.
It's IS a game still early in development. And you DO need friends or accept screwing around with randoms in your crew.
I'm going to buy this thing as soon as there is an interesting update.
You have a crew and a task count of 5:
Captain
Pilot
Engineer
Weapons
Science
Captain sets waypoints, set shipwide commands and status and can buy and sell cargo stuff as well as installing new components.
Pilot steers the ship, as external view of the ship. It is the pilot to align the ship to the waypoint set out by the captain.
Engineer manages the power distribution to all the different systems and initiates the warp jump.
Weapons means mostly switching between main-turret ammo-types or manning any of the turrets himself. And he is the one most likely to load the nuclear device since that mofo is not something to take lightly.
Science is responsible for scanning in general, scanning the targets, configurating the shield harmonics and deploying cyberattacks or countering them (anti-virus).
Apart from that, each member has talents he can invest points in that will either make the ship systems for better/faster as well talents that can help with away missions.
Unless you're inside a turret, ship activities are done from a first person view, you can walk around as you want and still controll screens when you look at them.
Away missions play just like a First Person Shooter.
Certain stations can be teleported to.
And during battle you can teleport to the enemy ship to board it.
Unfortunately, when you kill someone, he or she just respawns in the lifesupport room.
So boarding is only useful to sabotage their systems, most likely disabling the core-failsafe and hope they don't find out.
watch some youtubes about it.